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maiev

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TimestampSince previousGamemaiev's comment
Dec 17 11:20:00 Virus Infestation Really fun! Took me a few rounds before I realized what everything did but afterwards it was awesome. I'm curious what the behavior of enemies and teammates are.
Dec 17 11:39:00 19m 00s Weapons of Mass Construction Amazing. The gameplay itself was very smooth and allowed for a lot of different solutions. I really wish the controls were mouse only. <br/> <br/>- Bombs completely OP but were a lot of fun to use. <br/>- Some levels felt like the solution were really simple compared to what was expected. <br/>- I really wish the last level was longer because the scrolling large map has a lot of potential.
Dec 17 15:51:00 4h 12m Devon Got it running no problems but the game was somewhat buggy. Managed to finish the game after a few tries; nice platformer. Can be great if the bugs are ironed out and art was more consistent (even simple polygons can look great if everything fits). <br/> <br/>-On the start screen, sometimes it doesn't run when I press enter. It takes a few tries before i get into the game <br/>-If you jump on an enemy sometimes you propels you really really far. <br/>-The screen shakes constantly (not sure if intentional) and same with enemy bodies. <br/>-Sometimes when I die I get stuck with no way to do anything.
Dec 17 17:44:00 1h 53m For the love of the king Took me a few tries to reach the point where you generate endless money and stock. Pretty interesting to figure out the right balance at the start.
Dec 17 20:56:00 3h 12m Fearless Loved the presentation and mood set by this. The fade-out text really made a difference. However I think this went over my head because I didn't understand the last level where I was defeated by the villain (the entire screen was black which i assume was intended). Also I was too dumb to figure out the connection to the theme although it seems really deep.
Dec 17 21:02:00 6m 00s Trolls: Where the Sun Don't Shine Got hard really fast once you get past 6000. Was addicting stomping those flowers and I loved the change once you are about to lose. <br/> <br/>High sore: 8328
Dec 19 15:57:00 42h 55m Zombie Escape Animations and textures are really amazing for 48 hours. Great concept although I was also very confused on how to actually play (even after reading the directions and playing around) but I can definitely see the potential here.
Dec 19 16:10:00 13m 00s Serve The Lord Amazingly addicting game once you figure out how to pass the first 1-2 levels. I really wish the upgrades applied to already spawned units. Once i got used to the game it was really fun trying to hit a balance of what i need to survive and how much i can spend on upgrades. I havne't found much of a use for swordsmen (?) yet since I just use a couple of barrels for a meatshield then a million archers behind them
Dec 19 16:15:00 5m 00s Video Games Cause Mass Shootings After finishing the game I actually felt pretty bad but that really shows how the mood was well done. The recoil to finite jump is a cool idea but sometimes it was mechanically hard to do. The graphics fit the mood better than any detailed sprite art could ever do. The ending instruction is confusing. <br/> <br/>On another note, do i know you?
Dec 19 18:36:00 2h 21m All Galactic Creatures Amazing graphics and animation. Really surprised these graphics were all made within 48 hours. However the game itself is really confusing; I couldn't really figure out how to play.
Dec 19 18:39:00 3m 00s JASPrincess Very cool maps. It seemed like a lot of effort was put into them. First tried the windows version and couldn't get that working.
Dec 19 18:44:00 5m 00s Revenge Bear Amazing pixel art with animations. Something that really made this cool but might seem minor is the curved level. I can't express enough how amazing the art and animations are though.
Dec 21 16:48:00 46h 04m Evil Dragon Only 260 on trackpad but I doubt it'd be easier even with a mouse. The only thing that irked me (though it was a design decision rather than a bug) was to shoot at something you had to be moving at them but you couldn't get off enough shots to really clear waves. Amazing graphics and overall it ran smoothly, nice job.
Dec 21 22:17:00 5h 29m My Little Terrorist Got very addicting once you have a decent operation running though initially recruitment didn't yield anything for a very very long time. The pathing of the terry's really impressed me and I'm really curious how you handled that.
Dec 22 16:09:00 17h 52m Pirate Guy Nice submission that is a complete game. A couple of issues that bothered me. The collision was iffy and either pixel-perfect collisions or smaller rectangles would be better. Usually in terms of design it is better to have the player not get hit when they should rather than have the player get hit when they shouldn't. Having movement limited to just y is a strange decision to make because allowing both x,y doesn't add much to the complexity yet would make the game a lot deeper.
Dec 22 16:15:00 6m 00s Here be Dragn Great graphics and loved the sound effects. I assume you voiced all of them : ) <br/> <br/>One problem was that I couldn't really figure out a "goal" of the game. I wasn't really sure what actually hurt me (probably arrows but sometimes i took damage and sometimes i didn't) and there was no clear "win".
Dec 22 16:20:00 5m 00s Doctor Spandex Amazing art, music and humor. It took me a few plays to understand the mechanics though. Otherwise I absolutely loved the comic book feel of the graphics and everything about the game felt really polished.
Dec 22 16:44:00 24m 00s Path to Death Wow, unbelievable that this was made in 48 hours. The graphics and attention to detail are amazing. The game itself is really deep and It seems like with some balancing there is a lot of potential for strategy. However, I wish there was a guide or some more feedback on how things work because it was confusing my first playthrough.