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Dylan McCall

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TimestampSince previousGameDylan McCall's comment
Dec 18 06:06:00 ECHO CHAMBER Very clever idea. Nice sound, too! <br/> <br/>I feel like it could have communicated what was going on a little better; it took me a while to figure out what all those heavy lines were telling me. Might help if they fade out a little during the retribution phase. <br/> <br/>Once I figured that out, of course, it all made glorious sense :)
Dec 18 07:06:00 1h 00m Carnage Yep, the Linux build works great on Ubuntu 12.10. Thanks for making one! (Only oddness I noticed: the Carnage executable doesn't have executable permissions when I extract it. Nothing serious, but you can fix that and then people can just extract and run immediately). <br/> <br/>Controls were a little odd. I lost track of where I was moving on more than one occasion. Pretty ambitious graphics, though! Not the prettiest, but it definitely fits together well. I'm impressed that you got that in such a short time :) I really like the leaderboard, and I found myself playing it a few times to improve my score.
Dec 18 07:31:00 25m 00s A Natural Villain Interesting gameplay, and I'm a sucker for one-button game designs and this one comes _pretty_ close to that. <br/> <br/>It took me a while to figure out that I needed to _surround_ other cells; at first I was just flying into them and being confused. That's partly my own fault for not reading the instructions :)
Dec 19 04:48:00 21h 17m Crustacean Chaos Your physics stuff here is really impressive! Nicely tuned :) <br/> <br/>I love the unique visual style, too. Neat mix of 3D and 2D, and it feels a little like ink on paper. I found it a little hard to figure out, and I think one of the big problems I was that it was easy to just wander outside the interesting part of the world, and into an empty grey wilderness. Once I got used to staying close to the starting point, it made a bunch more sense.
Dec 19 05:00:00 12m 00s You're a Bastard! Made me smile, and I liked some of the visual effects. <br/>Would have enjoyed some kind of scoring (seemed to just kind of end happily even though I was terrible at the last minigame), but it did what it set out to do :)
Dec 19 05:09:00 9m 00s The goat that ate Christmas Love the high score thing! Really hectic, in a good way :) <br/> <br/>The controls were a little frustrating: my goat would continue gliding for about a good while after releasing an arrow key, which made it really hard to get to some places. <br/> <br/>Anyway: Yay, goats!
Dec 20 05:29:00 24h 20m Unhappy Holidays! Awesome! I love how you managed to pack so much life into those static sprites just by the way they moved around. Very satisfying animations. All around lovely graphics. <br/> <br/>I kept running out of ammo in the 3rd level, until I realized that the different enemies are, err, different, and I should hold onto those RPG rounds for the tougher ones. Or get into the habit of backtracking really aggressively, before it's too late. It's weird that bullet counting survival game elements only really become a thing in the last level, though. (If they were meant to be at all). Of course, since the good quality and endlessly amusing weapon handling meant I kept trying, so when I finally _did_ win it was pretty exciting.
Dec 20 05:54:00 25m 00s Infected I really like the HUD. Cool design. <br/> <br/>Graphics were a little hard to deal with at times. Just not very easy to read. For example, the blue arrows between places were almost invisible for me, and the solid grey ground was quite distracting because it felt broken whenever I saw through to the background colour. A bit of flat shading might help to define the actual shapes ;) <br/> <br/>It's definitely pretty ambitious, and I played it a few times. The little tutorial near the start was excellent.
Dec 20 06:09:00 15m 00s Dark vs. The World Good effort! Yeah, doing this around school is pretty tough :) <br/> <br/>I was a little puzzled by the scoring as well. Once I understood that it was about the number of enemies you allowed to escape, it made much more sense. Another thing that took me a while was just learning what causes damage. I wish there was something to indicate when I take damage so I didn't need to refer to the HP counter. <br/> <br/>I really like the idea with the teleporting. If you keep working on this, I'd love to play it again.
Dec 20 06:20:00 11m 00s Space Lord I've always wondered where those ships were coming from! This is definitely one my favourite entries :D <br/> <br/>I wish there was a way to slow down and think about each wave. Most of the time, I ended up just clicking as fast as I could without a whole lot of thought. Definitely lots of potential for neat stuff in here, and it's very satisfying either way. The Fun meter is perfect.
Dec 22 19:11:00 60h 51m Age of Umpires This is AMAZING! I love how open-ended it is, so I can steal another player's stick or have my goalie suddenly leave the net and score on a breakaway :) Every sports game should be like this.