Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Yann
Feedback comments for LD24
Yann's games and stats for all events →
| Timestamp | Since previous | Game | Yann's comment |
|---|---|---|---|
| Aug 27 12:02:00 | Galapagos | That's a nice game, the only thing it suffers is the lack of visual feedback. After I played 3 of 4 levels mindlessly spawning the appropriate tree, I end up noticing that their was an health bar. <br/>And that the weird disappearance wasn't a glitch but death. <br/> <br/>Then this game became more a matter of timing for population control. <br/>The last generation should be the closer to the goal, so you just have to wait for them to die and just feed the youngest to evolve faster. <br/>So in my opinion Good innovation and good fun, and Excellent implementation of the theme (: <br/> <br/>As suggested, I think you could expand the idea with predators and the ability to hide/run/etc (: | |
| Aug 28 08:19:00 | 20h 17m | Place of Origin | Oh noes paradize is all flat and full of grass... wait... |
| Aug 28 08:41:00 | 22m 00s | Jim's Quest | Hmmm I'd say the evolution theme would have made a little bit more sense if the character were evolving through the levels. Here only the levels evolve (: <br/>Stamina limitation doesn't add much challenge in the game, just forces the player to stop what he is doing for a while. If you could find a challenge that would use that it might get more interesting, and the stamina decrease rate and max stamina could be something that evolves. <br/>It seems to me that the fact that you have to get all the DNA and not just reach the warp to clear the level would go with a platform/puzzle game style. So you could add some sequences of choice where the challenge would be to find how to reach all the DNA. For now it's pretty straightforward. <br/>Anyway, the graphics are nice and consistant and the controls are ok. |
| Aug 28 08:59:00 | 18m 00s | .Evolvorous. | Same here looked like a fun game though |
| Aug 28 09:28:00 | 29m 00s | The Lost Laboratory | Nice audio! The game gets a little repetitive after some kills though. |
| Aug 28 13:21:00 | 3h 53m | Mech Creature | Ok I reached the second level, but this maze has no exit... v__v |
| Aug 28 14:10:00 | 49m 00s | Bit-Craft Evolution | Nice game (: I think all the usefull stuff has already been said but I'll say it again: no autofire in a shooter hurts your hand :D |
| Aug 28 14:58:00 | 48m 00s | Fend off waves of zombies with your evolving gun DELUXE | Not a bad game but yeah I'd like to know what the third player enhancement icons mean. As the first two are "speed" and "jump strength", I would guess the last one is recovery rate or resistance but I didn't really noticed much change. <br/>As for the theme, yeah every leveling system could fit the concept of evolution, but I think the theme were an invitation to try to add something else to that. Like maybe you could get some of the zombies abilities and make them your own ; maybe fast/jumpy/strong zoombies could spawn some pickups and by getting these pickups you'd evolve into a faster/jumpier/stronger being. <br/> <br/>Anyway, it was fun (: |
| Aug 28 16:16:00 | 1h 18m | IO VUOLE ZEN | hahaha directly from brainstorming to game withouth any form of selection :D it was fun and very frustrating, I'll go kill some rabbits now |
| Aug 28 17:44:00 | 1h 28m | Catching Life | Interesting, a mix of timing, finding the shortest path, watching the surrounding so the rocket target the right planet. <br/> <br/>It looks more like infestation than evolution though :D Makes me think about independance day you know "They're like locusts. They're moving from planet to planet... their whole civilization. After they've consumed every natural resource they move on... and we're next." <br/> <br/>Anyway, I think you could probably make the concept "evolve" by setting some gravitationnal traps for your rocket like a solar system to avoid or finding the right timing to go through an area. <br/> <br/>Good game (: |
| Aug 29 07:14:00 | 13h 30m | AvRvE | Nice puzzle game! <br/>I agree with AaronGordon for the theme not being reflected enough in the gameplay. <br/>Maybe you could add some "natural disaster" tiles that would destroy for instance trees blocking your way or make some ice melt. This way you make the level itself evolve as a part of the puzzle solving. <br/>Or you could give 3 goals for each puzzle like saving a mammoth, a sabertooth cat or a dodo, and according to this choice the next puzzles get modified (yeah a bit crazy to create though :D) <br/> <br/>Anyway, I agree with everyone, graphics and audio are good, the gameplay is a little unforgiving (don't waste a millisecond or you're dead) but still good and nicely polished. |
| Aug 29 07:45:00 | 31m 00s | Diverge | Hey nice idea, having to choose the path of your evolution to get to each goal :D <br/> <br/>At first I didn't notice that the red dots in the breakable tiles had a meaning, after that it went smoothly =) <br/> <br/>Graphics are ok, I agree with RARoadkill for the music. <br/>Of course, it makes me think of "Knytt" and "Knytt stories" from nifflas. <br/> <br/>Good game =) |
| Aug 29 08:12:00 | 27m 00s | Species:Chappy | Nice idea, unfortunately, I think your game would have gained a bit of clarity with a little more work on graphics and audio. <br/>I didn't clearly see the changes in level 2 between the population of the two left island. When I finally found how to make the population live in the desert, I noticed the Darwin effect and then the game made a lot more sense. <br/>This idea can definitely "evolve" into a solid game (: |