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SimianLogic

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TimestampSince previousGameSimianLogic's comment
Aug 28 05:03:00 Evolver Worm didn't notice the coin in the first level until i looked at the screenshots, but otherwise cute!
Aug 28 05:06:00 3m 00s Space Ham haha, neat game. i would've preferred mouse controls for the tongue, though!
Aug 28 05:12:00 6m 00s Deal with It I thought the intro was a little annoying, but a cheap way to get more gameplay in a short amount of time (that's a compliment!). The platform parts were pretty fun, but the controls could be a bit more responsive. I gave up half way through the second level after finally making it to the top of the ladder and then dying. Hard isn't exactly the right word--I knew exactly what to do, but the responsiveness made it harder than it needed to be. Impressive for 48 hours, though!
Aug 28 05:25:00 13m 00s Eatme! insane is super tough! it feels like the whole thing is underwater (was kind of frustrating at first, but after i got the hang of it not so bad)
Aug 28 05:35:00 10m 00s Do the Evolution, baby! Fun graphics--loved the "ads" at the bottom.
Aug 28 06:23:00 48m 00s Hungry Flies love the sounds. i'm playing on a mac--having the right/left click so close together made me accidentally bring up my dashboard a ton. would prefer a spacebar-to-explode <br/> <br/>would also be neat if the bubbles bounced off the side-walls like other Snood-like games... the "miss" wouldn't be so catastrophic if you could mop up some second wave flies
Aug 28 06:26:00 3m 00s Squid-wyn Happily Cleans Up Creationist Propaganda not a bad start! seems like the mouse look should be a little less sensitive. once i got the hang of flying around, I wanted to be able to change directions with my mouse look (a la Halo's Warthog controls) <br/> <br/>i didn't understand the point of collecting the coins, though
Aug 28 06:31:00 5m 00s Evo i like the style and the music, but was super-confused by the puzzles. whenever i thought i was about to box the guy in, it seemed like the board reset. i caught him a few times (like the evolution animations), but after the first few levels it got pretty frustrating.
Aug 28 06:41:00 10m 00s Triple Threat I had more look when I had 1 bot left instead of trying to control just 3. I didn't realize it was 2 player until it said "Player 2 Wins" at the end (although it was surprisingly hard for not playing against someone else).
Aug 28 06:48:00 7m 00s Ninjural Selection feels very retro--the sticky walls are really nice. (besides the missing goal) the only thing i would change would be to move punch/kick to a different button--once the board was chock full of bad guys i had a hard time finding free space to open up a can with my guns
Aug 28 15:46:00 8h 58m Bit-Craft Evolution liked it. i felt like the enemies didn't ramp up as fast as the player's ship, though--I shot through some of the middle tiers
Aug 28 16:27:00 41m 00s LimiT Great art, polished platform mechanics. Impressive for such a short amount of time!
Aug 28 16:51:00 24m 00s Invasion neat idea -- wish there was more feedback on how to progress (i tried pollenating the far stalk with leafy pollen, but that didn't seem to do anything)
Aug 28 21:46:00 4h 55m Evo Towerwars i think the base turrets should fire faster--i got clobbered on the first few runs just from the creeps outrunning my turrets.
Aug 29 01:26:00 3h 40m GIFT very hard, but pretty fun. when I'm aiming at things with my shield the focus is on the enemy and not the bar at the top--a "last chance" sound effect would be good to remind me to move back into cover
Aug 29 01:30:00 4m 00s GONADS Looks gorgeous, and the idea is pretty neat. You should definitely keep playing with it!
Aug 29 01:57:00 27m 00s Space Worm Reminded me of bubble tanks. It was fun at first, got a little slow in the middle, and then got crazy hard again when the big ships showed up. The SFX were great!
Aug 29 16:27:00 14h 30m EVO - X Nice graphics, but i thought the movement was a little slidey. Also super hard! (I couldn't even make it to the jump)
Aug 29 16:32:00 5m 00s Who cares evolution? The gameplay itself is a little simple, but the look and polish of it are great! That's a ton of polished art to crank out in one weekend.
Sep 12 03:26:00 322h 54m [0-Evo] graphics/sound/mood/theme are all spot on. on most of the "special critter" levels I just killed the "normal" guys and let the mutants breed like crazy. <br/> <br/>it seems a little slow at first but ramps up pretty quickly... maybe have a toggle between kill and split? start out by splitting them manually just to get the ball rolling.
Sep 12 03:29:00 3m 00s Bubblution I found the acceleration-based movement to be a little slow and unresponsive, but otherwise the bouncing felt good. I'm not sure what it meant when they shot particles out, though! Was that them shrinking? Growing? Attacking?
Sep 12 03:31:00 2m 00s CORE DUMP expected to lose mass when i hit stuff--not exactly sure what the game's goal is... fluid, though!
Sep 12 03:36:00 5m 00s Eggplant farm really really bizarre, but kind of awesome. i would've liked it more if the amoeba moved in the same direction as you shoot (less thinking involved)
Sep 12 20:49:00 17h 13m Moore's Game impressive to do so much in so little time--the acceleration in the breakout level was pretty intense! I would've liked that one more if the ball's speed reset after each death.
Sep 12 20:56:00 7m 00s A Conglomerate of Pixels Really good! I had almost the same idea (but more focused on collisions and building and not as run-n-gun), but i didn't make it nearly as far! I really like how there is some strategy to how you construct yourself, and you have to adapt your behavior on the fly.