Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → SimianLogic
Feedback comments for LD24
SimianLogic's games and stats for all events →
| Timestamp | Since previous | Game | SimianLogic's comment |
|---|---|---|---|
| Aug 28 05:03:00 | Evolver Worm | didn't notice the coin in the first level until i looked at the screenshots, but otherwise cute! | |
| Aug 28 05:06:00 | 3m 00s | Space Ham | haha, neat game. i would've preferred mouse controls for the tongue, though! |
| Aug 28 05:12:00 | 6m 00s | Deal with It | I thought the intro was a little annoying, but a cheap way to get more gameplay in a short amount of time (that's a compliment!). The platform parts were pretty fun, but the controls could be a bit more responsive. I gave up half way through the second level after finally making it to the top of the ladder and then dying. Hard isn't exactly the right word--I knew exactly what to do, but the responsiveness made it harder than it needed to be. Impressive for 48 hours, though! |
| Aug 28 05:25:00 | 13m 00s | Eatme! | insane is super tough! it feels like the whole thing is underwater (was kind of frustrating at first, but after i got the hang of it not so bad) |
| Aug 28 05:35:00 | 10m 00s | Do the Evolution, baby! | Fun graphics--loved the "ads" at the bottom. |
| Aug 28 06:23:00 | 48m 00s | Hungry Flies | love the sounds. i'm playing on a mac--having the right/left click so close together made me accidentally bring up my dashboard a ton. would prefer a spacebar-to-explode <br/> <br/>would also be neat if the bubbles bounced off the side-walls like other Snood-like games... the "miss" wouldn't be so catastrophic if you could mop up some second wave flies |
| Aug 28 06:26:00 | 3m 00s | Squid-wyn Happily Cleans Up Creationist Propaganda | not a bad start! seems like the mouse look should be a little less sensitive. once i got the hang of flying around, I wanted to be able to change directions with my mouse look (a la Halo's Warthog controls) <br/> <br/>i didn't understand the point of collecting the coins, though |
| Aug 28 06:31:00 | 5m 00s | Evo | i like the style and the music, but was super-confused by the puzzles. whenever i thought i was about to box the guy in, it seemed like the board reset. i caught him a few times (like the evolution animations), but after the first few levels it got pretty frustrating. |
| Aug 28 06:41:00 | 10m 00s | Triple Threat | I had more look when I had 1 bot left instead of trying to control just 3. I didn't realize it was 2 player until it said "Player 2 Wins" at the end (although it was surprisingly hard for not playing against someone else). |
| Aug 28 06:48:00 | 7m 00s | Ninjural Selection | feels very retro--the sticky walls are really nice. (besides the missing goal) the only thing i would change would be to move punch/kick to a different button--once the board was chock full of bad guys i had a hard time finding free space to open up a can with my guns |
| Aug 28 15:46:00 | 8h 58m | Bit-Craft Evolution | liked it. i felt like the enemies didn't ramp up as fast as the player's ship, though--I shot through some of the middle tiers |
| Aug 28 16:27:00 | 41m 00s | LimiT | Great art, polished platform mechanics. Impressive for such a short amount of time! |
| Aug 28 16:51:00 | 24m 00s | Invasion | neat idea -- wish there was more feedback on how to progress (i tried pollenating the far stalk with leafy pollen, but that didn't seem to do anything) |
| Aug 28 21:46:00 | 4h 55m | Evo Towerwars | i think the base turrets should fire faster--i got clobbered on the first few runs just from the creeps outrunning my turrets. |
| Aug 29 01:26:00 | 3h 40m | GIFT | very hard, but pretty fun. when I'm aiming at things with my shield the focus is on the enemy and not the bar at the top--a "last chance" sound effect would be good to remind me to move back into cover |
| Aug 29 01:30:00 | 4m 00s | GONADS | Looks gorgeous, and the idea is pretty neat. You should definitely keep playing with it! |
| Aug 29 01:57:00 | 27m 00s | Space Worm | Reminded me of bubble tanks. It was fun at first, got a little slow in the middle, and then got crazy hard again when the big ships showed up. The SFX were great! |
| Aug 29 16:27:00 | 14h 30m | EVO - X | Nice graphics, but i thought the movement was a little slidey. Also super hard! (I couldn't even make it to the jump) |
| Aug 29 16:32:00 | 5m 00s | Who cares evolution? | The gameplay itself is a little simple, but the look and polish of it are great! That's a ton of polished art to crank out in one weekend. |
| Sep 12 03:26:00 | 322h 54m | [0-Evo] | graphics/sound/mood/theme are all spot on. on most of the "special critter" levels I just killed the "normal" guys and let the mutants breed like crazy. <br/> <br/>it seems a little slow at first but ramps up pretty quickly... maybe have a toggle between kill and split? start out by splitting them manually just to get the ball rolling. |
| Sep 12 03:29:00 | 3m 00s | Bubblution | I found the acceleration-based movement to be a little slow and unresponsive, but otherwise the bouncing felt good. I'm not sure what it meant when they shot particles out, though! Was that them shrinking? Growing? Attacking? |
| Sep 12 03:31:00 | 2m 00s | CORE DUMP | expected to lose mass when i hit stuff--not exactly sure what the game's goal is... fluid, though! |
| Sep 12 03:36:00 | 5m 00s | Eggplant farm | really really bizarre, but kind of awesome. i would've liked it more if the amoeba moved in the same direction as you shoot (less thinking involved) |
| Sep 12 20:49:00 | 17h 13m | Moore's Game | impressive to do so much in so little time--the acceleration in the breakout level was pretty intense! I would've liked that one more if the ball's speed reset after each death. |
| Sep 12 20:56:00 | 7m 00s | A Conglomerate of Pixels | Really good! I had almost the same idea (but more focused on collisions and building and not as run-n-gun), but i didn't make it nearly as far! I really like how there is some strategy to how you construct yourself, and you have to adapt your behavior on the fly. |