Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Prealpha
Feedback comments for LD24
Prealpha's games and stats for all events →
| Timestamp | Since previous | Game | Prealpha's comment |
|---|---|---|---|
| Aug 27 13:38:00 | Universal Adaptors! | Pretty good, perhaps some enemies or one evolution step could have been sacrified in favor of polishing the movement feeling (momentum, mainly) | |
| Aug 27 13:59:00 | 21m 00s | Age runners | I'm getting an error while trying to run it, what version of Visual C++ did you use? I'm guessing I need the redistributable package. |
| Aug 27 14:11:00 | 12m 00s | Log2 | The perfect type of game for the constraints the compo has and very well executed. Not sure about the application of the theme, though. |
| Aug 27 14:29:00 | 18m 00s | You Made them! | The lack of feedback makes extremely difficult to know what you are doing and if your are going to get any result at the and. Some sound or visual cue showing that you have picked up something would help a lot. I guess the original idea was for the "rock" to be solid? |
| Aug 27 15:24:00 | 55m 00s | terravolve | Nice, I liked the juggling element, although I had 2 issues: <br/>-Health for me is S instead of B <br/>-It was pretty hard to keep track of which continent is which, and the way the planet rotated added to the confusion (not sure if it's the speed or the general way it controls) <br/> <br/>Could be expanded into something very interesting, perhaps making technology improvements affect each continent in a different way while keeping some of the fast-management sense. |
| Aug 27 17:16:00 | 1h 52m | Gene Game | The presentation is excellent, very professional and I loved SpaceChem until it started to melt my brain. The cyclic order of application of the operators took a few attempts to understand. |
| Aug 27 22:21:00 | 5h 05m | darwin_award | My guess is: <br/>-Anti-Vaccini...cists are weak against illness an thus a source of mutated nasty stuff. <br/>-Someone in the the crowd might be naturally immune to this mutated virus and can spread his defenses by donating it around (or the immunity appears by crossing donations). <br/> <br/>What I'm not sure is if the virus and the immune system can keep mutating and if you can cure those who are already sick (or if anything I've written is actually right). |
| Aug 28 10:08:00 | 11h 47m | Zombie Scientists Had Too Much Kitten | Lovely, yummy insanity. There might be a bug that leaves you with low health and the same types of enemies when you die / win and start over. |
| Aug 28 11:55:00 | 1h 47m | Reckless Abandon | Kind of difficult to play with a non-english keyboard. I tried using joy2key and a PS controller and things got better, but there is still something off with the combat pace and having to think what parts need replacing, what limb you need to pick up, minding the direction you are facing, etc. <br/>Perhaps if the number of enemies grew more slowly, giving the player time to get used to the controls, the concept would work better |
| Aug 28 12:24:00 | 29m 00s | Manual Population Control | Once you start to get the hang of it, it's great fun. Some things could be made more clear, but all the pieces for a good game are there. |