Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Prealpha
Feedback comments for LD25
Prealpha's games and stats for all events →
| Timestamp | Since previous | Game | Prealpha's comment |
|---|---|---|---|
| Dec 18 15:10:00 | Thievery | Hi, I'm getting this when trying to run it on windows 7 64bit: <br/> <br/>Traceback (most recent call last): <br/> File "<string>", line 85, in <module> <br/> File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\misc", line 299,in init <br/> File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\pyglet.resource", line 587, in media <br/> File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\pyglet.media", line 1386, in load <br/> File "c:\src\thievery\build\pyi.win32\thievery\out01-PYZ.pyz\pyglet.media.riff", line 202, in __init__ <br/>pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media | |
| Dec 18 15:32:00 | 22m 00s | Balloon Bandit! | Pretty nice. At last "floaty controls" can be said as something positive. <br/>The music track is very low compared to the fx, could barely heard it. <br/>I kept getting hurt for trying to grab the dynamite, some part of my gamer's subsconcious insisted it was a power-up. Hmmm, dynamite... |
| Dec 18 16:24:00 | 52m 00s | Dungeon Tycoon | This is very similar to a design I've being mulling over for a while. It could be interesting to add some risk-reward concepts, for example, putting an item that heals the hero makes traps cheaper, you can put chests withe weapons in exchange of being able to hire stronger monsters, and so on. <br/>One problem is to provide enough building freedom while making the hero move around the dungeon in a way that feels reasonably smart... sorry, digressing. <br/>Good stuff. |
| Dec 19 18:47:00 | 26h 23m | All Galactic Creatures | Took me a while to figure out how to capture the french pieces ('surround' as in reversi but only works against two pieces) but it was fun after that. I'm guessing you didn't have time to implement the multi-board stuff. <br/> <br/>The presentation is excellent, although the thinking drums get kind of annoying after a while. |
| Dec 19 21:59:00 | 3h 12m | Flamenco, tapas & siesta | Argghh, demasiado realishta. <br/>We need a 'put me in a bitter mood as intended' category. |
| Dec 20 13:11:00 | 15h 12m | Kim Jong Un's Ultimate Childhood Game | The font! My poor, nearsighted eyes! <br/>I didn't have too much of a problem understanding it after launching my first rocket. Perhaps for a jam it would have been better to put more time into making levels than in creating a level-maker, but from a pragmatic viewpoint, it was most likely a better use of your time as a self-teaching experiment than to try to get a higher score. |
| Dec 26 17:35:00 | 148h 24m | Lumberjack | Why some people insist on making the rest of us look bad? Shame on you all and your astonishing weekend-game-making prowess! <br/>I loved the design of the puzzles/levels, the control may need some rethinking (perhaps left mouse to jump/cut left, right mouse to jump cut right and shift+click to throw in that direction? - and sliding with one or two fingers on each side for a touch screen...), but this entry is among the most professional and full-development/money making worthy I've seen this time (not to undervalue the worth of the more experimental ones, but those usually work better as a one-time thing) |