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TimestampSince previousGameL's comment
Aug 27 04:42:00 Papillon My positive comments have already been addressed upstream so here are a pair of small negatives: <br/> <br/>I won't be so cruel as to say it has "nothing to do with the theme", but it would be nice if the bosses felt a bit more like natural continuations of each other (one case being Boss 2 -&gt; Boss 3) <br/> <br/>What is often missed in Metroidvania type indie games, and in this game, is a feeling of coherence and place to the environment. This can be as simple as keeping all the fire-based obstacles separate from the technology-based obstacles, or by varying the types of platforming - knobbly floors and falling blocks in one area, boxy cavities and lasers in the other. It is, after all, a genre of exploration, and what is exploration but a change of scenery?
Aug 27 13:29:00 8h 47m The Sky in the Room This reminds me in a satisfying way of Thirty Flights of Loving, insofar as they both begin with in-medias-res violent action, quickly segueing to romance, then to darkness and shadow. <br/> <br/>The strong four-colour pixel graphics look great on the black background, and especially accentuate those passages where colour or environment is important. The sickly green city graphic in particular also calls to mind the scratchy punk worlds of Lamezone and J Chastain, which is a mental connection I'm not sure I can fully explain. <br/> <br/>I also like the incidental variations of the 'text interface' that arise in certain situations.
Aug 28 04:14:00 14h 45m Disgruntled Paddles VERSUS Evolution OS X version doesn't run... :( <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: gameSystem/GameMain : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:615) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.access$000(URLClassLoader.java:58) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:197) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:306) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Aug 29 09:30:00 29h 16m Death Death Evolution Plenty of praise already, so here are some improvement suggestions: <br/>* It's a bit puzzling how a death sometimes gives you a means of preventing the death (fall damage, drowning, turtles) and sometimes it just gives you the abilities of your killer (spikes, saws). A bit more consistency would be nice here. <br/>* Colour-coding the "You can" and "You can't" messages would be good to help you see exactly what's been switched on and off. <br/>* The game has a REALLY slow start. I feared that it was just going to be a game where you unlock double-jump once per level. It'd be great if you got to trigger 2 or more evolutions right off the first level. <br/>* I laughed when I realised that the "You have gills" power prevents you from breathing air. But maybe it should be a bit more obvious (word it like "you have gills instead of lungs"), because for awhile there I thought it was a bug. <br/>* Finally, I feel the name is a bit too naff, but that's just me.
Aug 29 10:54:00 1h 24m Evoland I'd have liked it if the graphical enhancements were more accurate (the lowest graphic level doesn't really correspond to any historical computer - speaking of which, is this a console game or a PC game?) and I was wondering about the lack of a "horizontal sprite direction" powerup, but otherwise this is relatively decent.