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Feedback comments for LD18
L's games and stats for all events →
| Timestamp | Since previous | Game | L's comment |
|---|---|---|---|
| Aug 22 21:39:00 | Cave Flyer (green) | Hmmm... It seems as if you introduce the game's concepts in the opposite order that they ought. Ideally you'd first introduce evading small foes, then evading big foes, then the interplay between small and big foes, finishing by a large conflict between small and big foes. <br/> <br/>The 'size = health' thing is an effective design decision, I will say. I'm also grateful that you didn't focus too much on it - for instance, by making the player take damage to pass through a small gap. | |
| Aug 23 00:43:00 | 3h 04m | I <3 Tractor Beams | It's kind of unfortunate that if you never use the beam, the obstacles pose no threat at all and the game becomes trivial. |
| Aug 23 00:54:00 | 11m 00s | Flinger | The graphics do this game a hindrance - it's quite hard to tell whether you're facing forward or backward. Personally, I don't think Asteroids-style controls work well with the flinging mechanic - being able to move sideways, parallel to the flinging-wire, would make this fun. |
| Aug 23 01:04:00 | 10m 00s | Loputon | As the bat seems so puny and horizontal, and the majority of incoming attacks are vertical or diagonal, it appears almost worthless compared to the dash. <br/> <br/>The enemies' designs could be a bit better (see: Phanto, Super Mario Bros. 2). <br/> <br/>There seems to be a bug where I somehow get stuck dashing into the top platform. Have a look into that. |
| Aug 23 06:02:00 | 4h 58m | dance dance dance | I like it when non-violent social interactions are recontextualised like this. |
| Aug 23 07:26:00 | 1h 24m | Metagun | This game is so bizarre and unfriendly it is great. Almost every late-game challenge feels like you only won by abusing the system, by coercing unwilling game elements to unintentionally do your bidding. After using a minigun that shoots midgets to rocket-jump upward, then absorb dozens of bullets by grabbing your hat several times in a row, you will forget what 'enemies' and 'weapons' and 'hit points' in videogames should and should not be. <br/> <br/>I have to mark it down a bit, though, because the end boss made the controls become erratic and unreliable, then, after several minutes, caused my browser to crash. Tsk, tsk. |