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Incredible Ape

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TimestampSince previousGameIncredible Ape's comment
Aug 28 22:41:00 Revolution Won't work on my relatively new Sony VAIO laptop running Windows 7. Immediately crashes upon opening. <br/> <br/>It's too bad because the animations look really nice and the concept is intriguing.
Aug 28 23:29:00 48m 00s The Balance Unbelievable presentation, literally. I had to check your commit history just to be sure. The integration with the website takes it to another level. Bravo. <br/> <br/>With that said, the game itself is incredibly boring. There is no motivation for action after you get over the (albeit very cool looking) paint brush and splatter effects, which happened well before the game ended. If the idea is to keep the balance between light and dark then all you have to do is nothing. If the idea is to have to choose between light and dark then it's a completely arbitrary choice because there are no consequences for either choice. <br/> <br/>Having an open-ended game that let's the player set their own goals is totally fine (and often preferred) but when the players actions do not affect the game world in any perceptible way the result is total lack of interest. <br/> <br/>Overall, despite the beautiful art and ridiculous polish, I left disappointed by the gameplay (or lack thereof). I hope your next game can find a better balance (see what I did there) between presentation and gameplay.
Aug 28 23:52:00 23m 00s Badass Bringing the funny as always. Stylish graphics, catchy music, funny voice-overs, ridiculously simple but rewarding gameplay, what's not to like? <br/> <br/>I did think the music obfuscated the dialog a little too much though which was a shame because what I could make out was hilarious. <br/> <br/>Another thing is, from an art perspective, I thought that pale grey-ish off-white color was kind of over-used. It got especially confusing in the last desert-y area where the background sand dunes perfectly matched everyone's skin tone. Speaking of, the Badass should definitely have been more tan, to better fit his character and to help differentiate him visually from the Hipsters.
Aug 29 00:24:00 32m 00s Evo Space I liked the Asteroids inspired vector graphics look, the chill music and the nicely integrated tutorial on the title screen, but the controls made it really hard to aim and dodge at the same time. Was the fact that the asteroids deflect bullets an attempt to make up for that? Also, the enemy bullets were so tiny and moved to quickly that I could never really make a conscious attempt to dodge them. I just relied on luck basically. <br/> <br/>Anyway, it was still interesting with the "collect the guns" and "evolving guns" mechanics but this is definitely a game for a joystick, not a keyboard.
Aug 29 03:54:00 3h 30m Papillon Can't believe you made an entire Metroidvania in less than 48 hours. Good freakin' job. And there's some really smart and clever level design in there too. <br/> <br/>While sound and music would help IMMENSELY with immersion and atmosphere, it was still quite fun without those things. I did get kind of stuck a couple times and I ended up doing a lot of futile back-tracking before realizing I had just missed something obvious, but that's just how it is with me and Metroidvanias sometimes. Although it's not a huge game, a map might have been a worthwhile addition, or maybe just some more variation in the look of the different areas. <br/> <br/>Anyway, great job over-all. Definitely the best entry I've played so far.
Sep 1 06:40:00 74h 46m Robo Rancher Definitely enjoyed this (actually got a little addicted). There's a lot of good stuff that's been pointed out so I'll skip straight to what I think could make this even better. <br/> <br/>The main problem is there really isn't a win OR lose condition as it's super easy to earn way more scrap than you need (I ended my session with over 1400) and the game doesn't even let you place a bot in the Test area if there's only two left. I found out that it does game over if you instead drag one of the two remaining bots into the Trash but that seems kind of silly as no one would do that except by accident. <br/> <br/>What I would propose is a timer. Give the player a set amount of time to make it as far as they can in the Test area. You could do the inverse as well by requiring them to make it certain distance and then judging them based on their time. <br/> <br/>I would also make scrap far less abundant. Since defeated towers turn into scrap themselves, it seems like you would only need separate piles of the stuff right at the start and then the OCCASIONAL pile further down the road. More powerful towers (which would look visually unique) might also be a good addition for the mid to late game, and they could turn into those "super" scrap piles when defeated. <br/> <br/>As for the interface, I found myself immediately dragging every new bot into the Exam area, so I would suggest, to save a lot of unnecessary mouse manipulation, that each newly bred bot is placed into the Exam area automatically. If the player clicks Breed! again before doing anything else, that bot would get bumped into the Holding area and the new bot would take its place. <br/> <br/>Also, moving the Trash much closer to the Exam and Breeding areas would be good, as has been pointed out already. It might require redesigning the whole layout of the interface to accommodate the change but it would definitely help usability. <br/> <br/>So anyway, this is an impressive first LD entry and with a few tweaks and a little more polish (and sounds and music!) this could be a really fun little game. And if you remade it in Flash (Flixel would work perfectly and isn't hard to pick up) I could see it being received quite well on a portal like Kongregate. <br/> <br/>Goodluck.
Sep 2 23:27:00 40h 47m Where am I? Pants: shat
Sep 3 04:38:00 5h 11m Iterate Really lovely looking graphics but pretty forgettable game play. <br/> <br/>There was also a pretty big rift between how hard most of the game was with how easy the boss was. He didn't even get a chance to attack before I won. <br/> <br/>The sounds could have been better too. The harsh, percussive noises really clashed with the cool drum'n'bass music and the whole clean, smooth look of the game. I did quite enjoy the announcer voice-over though.
Sep 16 18:17:00 325h 39m Hortus Not really a game yet, but it's a good start. The music is definitely the best thing about it at this point. <br/> <br/>Besides needing some kind of goal or goals, the UI could be more informative too. I wish I could see how many planets I had already seeded in a system without having to click on them individually. You could change the color of the little ring around the seeded systems to indicate their "advancement" or something too. <br/> <br/>And I think you should have limited, or finite resources. Instead of having to carefully consider all of the variables that are unique to each world before deciding to seed or not, I just ignored them and seeded every single planet until I got bored. <br/> <br/>This could be pretty engaging with actual strategy elements. <br/> <br/>PS: you wanted to look at the code for our game so I put a link to source on our page.
Sep 16 18:36:00 19m 00s Fall Of The Ark Great music, backgrounds and sprite work. One of the highest Mood grades I've given. <br/> <br/>Not really a fan of long intros in Jam games though. I wanted to get right to the action. I felt like you could have easily had the intro VO playing over the beginning of the game. Like the player could just start out flying along by them selves for a while, let them get a feel for the controls, then start introducing enemies one by one, then when the VO ends the action really ramps up. Anything to prevent the player from having to sit and do nothing for an extended period of time.
Sep 16 18:58:00 22m 00s GiRL2501 Nice graphics and audio. The security system VO was pretty entertaining too. <br/> <br/>Couple bugs I haven't seen mentioned. First, the girl's animations don't seem to kick in until you begin shooting. Second, because of the angled perspective and the way your bullet collisions seem to work your shots don't go anywhere if the character is standing "on top" of a wall. <br/> <br/>Also, the controls are also really loose. <br/> <br/>Otherwise, nice job.
Sep 16 19:14:00 16m 00s Boxy the Boxcat in Evolution Escapades Cute and funny. Wasn't sure if the tail mutation actually did anything though. Wish Boxy was a bit faster as well. Not being able to enter the water seemed forced in an invisible-wall-type way. Maybe if a message popped up saying something like "Can't go in there. You've never learned how to swim," it would be a little more clear, and not seem like a bug at first. <br/> <br/>Sound effects would have helped A LOT too. <br/> <br/>Good job though.