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Feedback comments for LD24
Haette's games and stats for all events →
| Timestamp | Since previous | Game | Haette's comment |
|---|---|---|---|
| Aug 27 20:12:00 | Where am I? | Gah, you got me. The blur alone was kind of annoying, but once the corner-of-your-eye stuff started it all got pretty unsettling, awesome job on that. Really lacking in the theme though. | |
| Aug 28 17:18:00 | 21h 06m | Ancient Ruins | Aww yiss, LD bullet hells! Good difficulty level and very nice work overall, my only complaint is that the cursor is really easy to lose track of. |
| Sep 15 20:41:00 | 435h 23m | Bacon Lettuce & Tomato Evolution for the SNES | Runs fine under ZSNES, and the fact that it's an SNES game is pretty cool. Like you said though, not much gameplay to speak of, and the evolving doesn't really do much. However I did keep giggling at the absurdity of flying a mayo-launching bacon strip against a bunch of bugs, credit there :) |
| Sep 16 19:42:00 | 23h 01m | The Chamber | Nice start, you actually had me disappointed when it ended. It was just starting to get interesting! <br/> <br/>With some more levels and smoothed out movement this has some real potential. |
| Sep 17 18:51:00 | 23h 09m | Vesuvius | Nice idea, very cool atmosphere. <br/> <br/>It could use some more detail to help the player figure out that there's a "correct" amount of torment. For me, the falling early on made me think that I had to get hurt by every obstacle to proceed, I never would have guessed that I was dying from overexposure. |
| Sep 17 19:03:00 | 12m 00s | Infected Cell | Yeah, shmups! <br/> <br/>You got a good, solid game here, but I have to say that purple bullets on a purple background wasn't the best idea :\ |
| Sep 17 21:03:00 | 2h 00m | 'The Neon Pink Philosophy' | I'm... supposed to turn into the last thing, right? That's not just because I ended the stage before it with 666 points? <br/> <br/>Awesome job, and the ending gave me a good laugh! |
| Sep 17 21:22:00 | 19m 00s | Adaption | I really like the concept you've got here, a game that adapts based on how the player assumes you're supposed to control it. But man, I nearly quit playing because I felt like I was slogging through molasses in all of them. I didn't, but I came close especially in the turn-based one. |
| Sep 17 21:38:00 | 16m 00s | Life is Pietzsche | Oh god, the puns! They hurt! <br/> <br/>My green dude always gets pretty clumsy after a few rounds and then pinned to a wall and killed, but then again that's the point, isn't it. I guess bigger isn't always better, eh? |
| Sep 17 21:51:00 | 13m 00s | DeviLock | This game is friggin' hard! Loving the music and graphics here, the CRT-border is a neat touch. |