Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → amodo

amodo

Feedback comments for LD24

← LD23   LD26 →

amodo's games and stats for all events →

TimestampSince previousGameamodo's comment
Aug 28 15:15:00 SEW I really liked the athmosphere and effects!
Aug 29 09:32:00 18h 17m Convolution Oh, great idea! Big fan of LIFE myself.
Aug 29 10:48:00 1h 16m The Sky in the Room Clearly one of my favourites, if not the favourite so far.
Aug 29 11:17:00 29m 00s Beatbox Evolution Great beats indeed!
Aug 29 11:48:00 31m 00s kernel exception Really impressive accomplishment code, gfx&music wise. Now you'll have to finish it :D
Aug 30 09:18:00 21h 30m Darwinicide aka Charles Darwin versus the Catholic Church The music and speech go very well together and create an air of profundity.
Aug 30 09:42:00 24m 00s Genes Chase Music and graphics were in a way authentic and reminded me of the old days. Had some fun playing this through - especially as flying frog :D
Aug 31 15:07:00 29h 25m Human 2.0 Can only agree with the others: music and the unique graphics created an interesting mood!
Aug 31 15:15:00 8m 00s Negemon I LOLd :) good stuff!
Sep 1 12:12:00 20h 57m Dawn of Dimension Great to see something like this done. And the idea fits in with the theme. Also really love the bizarre art and the idea that it's the "dawn of dimension". Really good job. Only some physics issue as others mentioned. Good stuff!!!
Sep 1 13:32:00 1h 20m The Kittelutioning The best application of the theme so far. Despite solving it, I didn't really understand how to manipulate the genes, so i just moved the mouse around :P Great work!
Sep 1 19:00:00 5h 28m The evolution of Blocky Cute graphics and well executed. As I had a tamagotchi in the 90s I was sucked in by this for the short time it lasted and I had to see the end. Good job!
Sep 1 19:53:00 53m 00s Curse of Hardai Wow. Impressive. I really wish I had made something like this, I'm a little jealous.. Good controls, great grafics and sound and the actual evolution is brilliant. Any chance to have a peek at the code? OR more details about how levels are generated? ^^