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Adhesion

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TimestampSince previousGameAdhesion's comment
Aug 28 21:02:00 One of the best birthdays Cool gameplay, art & level design though it's a bit vague as to where the platforms/walls are in some areas. There are some annoyances (guessing you probably already know this) like what looks like text popping up and disappearing (before the main text) when you approach an object. Text skip/faster scroll would be nice too. Theme song is classic of course. Nice work :)
Aug 29 04:06:00 7h 04m Simulation Got the same exception on Windows when running from the command line.
Aug 29 04:26:00 20m 00s raptor disaster This is awesome but maybe a bit too hard. Some gameplay tweaks and sound would make this amazing.
Aug 30 02:06:00 21h 40m DGP: Space Lion Oh man, so many aspects of this game are great. The one-liners, the music, level 5, use of the theme... if you polished the basic gameplay, physics etc. a bit more this could be absolutely amazing.
Sep 6 03:43:00 169h 37m Cat Breeder Cool concept - I think for the interface something like hover tooltips might help.
Sep 6 03:51:00 8m 00s Beetlefield : The Forecast Wow, so addictive! Nice music and variety too. Tends to be a bit back-and-forth sometimes though.
Sep 6 03:59:00 8m 00s DNA_Evolution Fun but a bit hard to understand at first - maybe make the color matches clearer than just having the examples on the title screen. (The shapes are a bit too small to be immediately obvious in-game)
Sep 7 02:43:00 22h 44m Evolutionator! IMO I think the controls would be a bit more intuitive if movement was on WASD and shooting was on the arrow keys (like a dual stick style game on a gamepad - gamepad controls would be ideal). Also the treasure chest seems to show up on every screen if you don't shoot it right away. Nice job otherwise, fun game.
Sep 10 04:47:00 74h 04m Mighty-chondria Nice! I like the gameplay and music. Upgrade menu doesn't seem to work though. (Can't drag DNA onto the plasmid?)
Sep 13 02:23:00 69h 36m Booster Great presentation (sound, graphics) but a bit hard to understand - needs more feedback as to whether I'm doing things right or wrong. Also saw some z-order issues (Windows, Firefox 15.0.1)
Sep 13 02:28:00 5m 00s Crow Evolution Funny concept & pretty fun but holy god are those sound effects way too loud. (I had the same issue on my first game, heh)
Sep 13 02:33:00 5m 00s Empire of the Petri Dish Nice implementation of RTS elements! Would be nice to be able to left-click-and-drag on the minimap though. Obviously lots of thought went into the theme which is cool.
Sep 13 02:51:00 18m 00s Untitled Tower Game Great graphical style but man, so brutal. A nicer difficulty curve (and of course sound) would help a lot here. <br/> <br/>Also I think the bug ("impossible jump") related to ladder-jumping might that the jump doesn't work if you're holding down the up arrow? I bet people might be doing that inadvertently. Specifically accounting for that case in the input handling would probably help.
Sep 14 19:28:00 40h 37m Evolve and Conquer Interesting idea but the interface needs to be clearer - there's a period where it seems like you can't do anything but I guess that's when the AI is moving? Length of allowable paths isn't clear either. Something like a map zoom (or a minimap) would be nice as well.
Sep 15 22:45:00 27h 17m Robolution Great graphics (though the draw distance was a bit low in spots) but 105 things is definitely overkill. If you got upgrades quicker/moved faster, that would help quite a bit.
Sep 15 22:48:00 3m 00s Air Fighter Cool mechanic, though it would help if the on-fire animation was more distinct from the weapon hit animation. Stuff coming from the bottom is obviously annoying too. With some tweaks this could be a very solid shooter, nice work.
Sep 17 01:17:00 26h 29m evophonia - evolve music Really interesting! I love rhythm games so it's awesome to see them attempted in LD. <br/> <br/>Stuff that might help: <br/>-Having the cursor go left-&gt;right then jump back makes it a bit harder to read (especially when it's fast) - this is probably why most rhythm games scroll the camera along with the notes. <br/> <br/>-All the stuff in the background is kind of a distraction too, but I like how it looks so I'm torn :) <br/> <br/>-I think the most difficult part was how the keys were spaced out - having them all on home row would make it a lot easier. (Maybe easy mode -&gt; home row, hard mode -&gt; all keys?) <br/> <br/>-Seems like certain keys didn't necessarily correspond to the same notes (or 2 keys would be the same note) - having a unique correlation would probably help musically. <br/> <br/>-Having some sort of randomized bassline would also be awesome musically, instead of just the note melody. <br/> <br/>-Sometimes it said I hit the wrong key when I don't think I did (rather, maybe I hit the right note but at the wrong time)? Maybe check your scoring algorithm to see if it isn't too eager/trying to check against the wrong notes (I think it might happen more often in fast runs) <br/> <br/>-It's not really clear how/why you fail, having some sort of obvious life bar would be good. <br/> <br/>Overall this is a really cool idea for a game, I'd love to see what else you can do with it. Great job!
Sep 17 02:33:00 1h 16m This Is Totally About Evolution Whoa, the music is awesome, I'd love to know what tools you use to make genesis rom music.
Sep 17 03:08:00 35m 00s Player 2, start! Great graphics but the super slow acceleration makes the platforming pretty frustrating. If this were the sort of game where you had to get to the end of the level as fast as possible it would work, but having to explore everything like that is really hard.
Sep 17 03:23:00 15m 00s CellVolution Good graphics &amp; music and it's pretty fun, but really hard. Lack of diagonal movement makes it a lot harder too.