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Feedback comments for LD24
_AM_'s games and stats for all events →
| Timestamp | Since previous | Game | _AM_'s comment |
|---|---|---|---|
| Aug 27 01:19:00 | The Kittelutioning | Very interesting... great job. | |
| Aug 27 13:04:00 | 11h 45m | Ameeba's | It runs really slow for me. I got to the mushroom then the bots started coming and I got squished and turned invisible. |
| Aug 27 13:46:00 | 42m 00s | Manual Population Control | Overall very impressive! Great a/v work. |
| Aug 27 14:03:00 | 17m 00s | Tad's Adventure | I downloaded the XNA redist file, but it also requires before that is installed to have "at least Microsoft .NET Framework 4 Client Profile". |
| Aug 27 14:15:00 | 12m 00s | Evolution - Caveman | It's a real hog on my system... it was unplayable and the music was continuously skipping. It looks fun, so I made the window to be much smaller, but the music still sounds... very odd. Then I found out my controls don't work. |
| Aug 27 15:29:00 | 1h 14m | Evolution Through Alchemy | Got to Level 5 and it was a tad too hard. It's a fun simple game. I like that it's not actively regulated on how many shots you have available at a time, but if you just let loose you'll have problems and be limited. |
| Aug 27 16:25:00 | 56m 00s | EvoDragon | Very nice... but when I died it freaked! I evolved once more and the timer or enemy counter kept going while I was dead. Very weird. |
| Aug 28 15:35:00 | 23h 10m | FOR THE darWIN | Fantastic work. |
| Aug 28 17:17:00 | 1h 42m | Ada | Very buggy, indeed. It seems to keep registering that I died after I died once. |
| Aug 29 15:58:00 | 22h 41m | Helix - A DNA Editor / Creature Platformer | That was interesting. I think you should be able to edit the DNA further as much as you want on death, the user won't know the results anyways until it's confirmed. If not that, a take back or undo for each edit would be good. |
| Aug 29 16:13:00 | 15m 00s | Deal with It | I'm experiencing visual lag spikes every 10 seconds or so. During this time frame seems to be when the character disappears or will sometimes allow the character to jump significantly higher. |
| Sep 1 01:27:00 | 57h 14m | Oculus Battalion | Both the Windows and Web version for me kept acting like I was holding down and left the entire time unless I was overriding it with a different direction. I didn't see how it related to evolution much. Good job on how much work was done here regardless. |
| Sep 1 05:35:00 | 4h 08m | Natural Selection | It would be nice to have full health by the time you either finish a level or enter a new one. The mouse sensitivity is too low for me as well. I liked the variety of music! |
| Sep 1 05:52:00 | 17m 00s | The Darkness Evolve!! | Pretty interesting graphics. I didn't really see how it was relevant to evolution, though. |
| Sep 1 15:57:00 | 10h 05m | Bioboy | The vertical resolution is way too high. Mine is at 768 and I can't move the window up enough to see what the rest of it says sometimes. Otherwise it's good fun; it's a nice puzzle platformer. |
| Sep 1 16:07:00 | 10m 00s | Grow | It became slower and slower and eventually just halted while the music still played. I want to check it out, but I couldn't even get past the tutorial. It's a big no-no to not compose your own music. I will rate it later if I can get it working. |
| Sep 3 20:51:00 | 52h 44m | How evolution really works? | Nice, complete, modest yet polished design... I do see the theme at work, at least as far as the two most important things, survival and mating. I feel no suggestion could be made. Great work! |
| Sep 6 10:17:00 | 61h 26m | Darwinicide aka Charles Darwin versus the Catholic Church | Interesting sound bits. I think the game is a bit too minimal... this passes for a game, despite what your description might say. There are clear win and fail conditions in place. |