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_AM_

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TimestampSince previousGame_AM_'s comment
Aug 27 01:19:00 The Kittelutioning Very interesting... great job.
Aug 27 13:04:00 11h 45m Ameeba's It runs really slow for me. I got to the mushroom then the bots started coming and I got squished and turned invisible.
Aug 27 13:46:00 42m 00s Manual Population Control Overall very impressive! Great a/v work.
Aug 27 14:03:00 17m 00s Tad's Adventure I downloaded the XNA redist file, but it also requires before that is installed to have "at least Microsoft .NET Framework 4 Client Profile".
Aug 27 14:15:00 12m 00s Evolution - Caveman It's a real hog on my system... it was unplayable and the music was continuously skipping. It looks fun, so I made the window to be much smaller, but the music still sounds... very odd. Then I found out my controls don't work.
Aug 27 15:29:00 1h 14m Evolution Through Alchemy Got to Level 5 and it was a tad too hard. It's a fun simple game. I like that it's not actively regulated on how many shots you have available at a time, but if you just let loose you'll have problems and be limited.
Aug 27 16:25:00 56m 00s EvoDragon Very nice... but when I died it freaked! I evolved once more and the timer or enemy counter kept going while I was dead. Very weird.
Aug 28 15:35:00 23h 10m FOR THE darWIN Fantastic work.
Aug 28 17:17:00 1h 42m Ada Very buggy, indeed. It seems to keep registering that I died after I died once.
Aug 29 15:58:00 22h 41m Helix - A DNA Editor / Creature Platformer That was interesting. I think you should be able to edit the DNA further as much as you want on death, the user won't know the results anyways until it's confirmed. If not that, a take back or undo for each edit would be good.
Aug 29 16:13:00 15m 00s Deal with It I'm experiencing visual lag spikes every 10 seconds or so. During this time frame seems to be when the character disappears or will sometimes allow the character to jump significantly higher.
Sep 1 01:27:00 57h 14m Oculus Battalion Both the Windows and Web version for me kept acting like I was holding down and left the entire time unless I was overriding it with a different direction. I didn't see how it related to evolution much. Good job on how much work was done here regardless.
Sep 1 05:35:00 4h 08m Natural Selection It would be nice to have full health by the time you either finish a level or enter a new one. The mouse sensitivity is too low for me as well. I liked the variety of music!
Sep 1 05:52:00 17m 00s The Darkness Evolve!! Pretty interesting graphics. I didn't really see how it was relevant to evolution, though.
Sep 1 15:57:00 10h 05m Bioboy The vertical resolution is way too high. Mine is at 768 and I can't move the window up enough to see what the rest of it says sometimes. Otherwise it's good fun; it's a nice puzzle platformer.
Sep 1 16:07:00 10m 00s Grow It became slower and slower and eventually just halted while the music still played. I want to check it out, but I couldn't even get past the tutorial. It's a big no-no to not compose your own music. I will rate it later if I can get it working.
Sep 3 20:51:00 52h 44m How evolution really works? Nice, complete, modest yet polished design... I do see the theme at work, at least as far as the two most important things, survival and mating. I feel no suggestion could be made. Great work!
Sep 6 10:17:00 61h 26m Darwinicide aka Charles Darwin versus the Catholic Church Interesting sound bits. I think the game is a bit too minimal... this passes for a game, despite what your description might say. There are clear win and fail conditions in place.