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YMM

Feedback comments for LD23

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TimestampSince previousGameYMM's comment
Apr 23 07:13:00 Planet 161 Loooove the weapon switching mechanics. That plus the key system is giving me serious DOS game vibes.
Apr 23 07:20:00 7m 00s Space Jumper Can you upload an EXE version so we don't have to install please?
Apr 23 07:26:00 6m 00s ANtopia Lots of love put into this one. Good work :)
Apr 23 07:48:00 22m 00s Nineties Holywood Hacker A really good start. The shop and survival aspect was pretty cool. Some random thoughts: <br/> <br/>-Health recharges should probably be cheaper. Like maybe $1 for one health. Coins also "die" pretty soon after they're dropped without warning. <br/> <br/>-Mouse aiming might be better than having 8 input keys, and would probably allow you to try some more interesting enemy designs <br/> <br/>-There's gotta be a way to make the level building more intuitive. Right now I just have to wait for the piece I want and place all the garbage pieces in random squares off in the corner. There's enough empty space that I never have to really worry about running out.
Apr 23 08:11:00 23m 00s Scape A+ beat the whole thing
Apr 23 20:37:00 12h 26m Dave is in a Fish Tank This is a really interesting idea. If you keep working on it, you should make the drop countdown more salient, like make the item you're holding flash before falling maybe, so it feels a bit more predictable.
Apr 23 20:42:00 5m 00s Le Petit I think the spike hitboxes are a bit too unforgiving (are they just the full image?)
Apr 23 20:46:00 4m 00s caveman defending his cave from aliens while monoliths drop down from the sky Fun idea. The flatness of the level makes the monoliths further from the cave really dangerous to go for, which is interesting
Apr 23 20:57:00 11m 00s Cloud Realm Feels really complete. I couldn't really get a hang of the flying - there's no static reference points so it's hard to tell how fast you're moving.
Apr 23 21:01:00 4m 00s Burger Defender Not enough games feature a carrot rocket launcher. I feel like the character controls would be way better if he just moved exactly the way you were pressing (instead of doing loops and stuff when you turn around).
Apr 23 21:07:00 6m 00s Planet ZOOB Really charming and complete, I got 92 :) If you keep working on it, change the bullet color to something that contrasts more with the background! Love the circular black borders on the play area.
Apr 23 21:11:00 4m 00s Tiny Worlds Cool concept and really polished, but I think the controls could use a bit more tweaking to make it easier to fling yourself the direction you intend to.
Apr 24 19:23:00 22h 12m The Island of Dare Making the text skippable would reduce the punishment for death a lot, right now it's pretty frustrating. Cool dungeon generation.
Apr 24 19:51:00 28m 00s The Collector Cool twist on RPGs. There'a a lot more to it than it first appears when you start playing.
Apr 25 00:38:00 4h 47m Lost Interesting! The minimalism of the graphics, music and mechanics lent it a very cool transient feel that seemed to clash a bit with the ending to me. The platforming felt too fast at first but I can see how it would be annoying if it was slower. Good work!
Apr 25 02:38:00 2h 00m Stade 2 (Mr.Oizo) I always die at the same part and I never see what kills me. Zooming out and showing the surroundings on death would be really helpful. Presentation-wise, it's fantastic.
Apr 25 03:07:00 29m 00s Sirus the Virus The gameplay itself was interesting and kind of fun. <br/> <br/>But I can't help but notice that the loading screen, menu, white bar effect and parts of the source code bear a striking similarity to my (uncredited) game Give Up Robot 2 ( http://games.adultswim.com/give-up-robot-2-online-game.html ) :S Credit would've been appreciated.
Apr 25 04:14:00 1h 07m Finding Yourself The player's abilities compliment each other well and are very interesting spatially. The rain and solid color tiles make for a cool, minimalist aesthetic. Great work.
Apr 26 04:57:00 24h 43m The Big Bang Great concept. A bit hard to learn at first, but a simple, unobtrusive interactive tutorial could fix that easily. It's worth continuing development on this one I'd say :)
Apr 26 05:00:00 3m 00s Extraordinarily Awesome Petroleum Male Child! Really interesting concept. My main issues with the game: <br/> <br/>1) The difficulty spikes waaaay up the third time you play the level, when suddenly everything kills you. Maybe have the shooting enemy not be able to kill you still at that size? <br/> <br/>2) The player physics feel too stiff and jerky. <br/> <br/>If you clean up a few things I bet it could be a lot of fun :)
Apr 26 20:28:00 15h 28m Snow Globe The screen shaking gets really annoying, or I would have played longer.
Apr 27 01:29:00 5h 01m A Super Mario Summary Really fun! I got pretty far. My only complaint is that, since you're treading such familiar territory, it's really jarring when stuff doesn't behave the way you expect it to (eg: piranha plants coming out of pipes while you're standing on them, turtle shell physics).
Apr 27 01:31:00 2m 00s boing SMASH Hah this is awesome! Gives off old DOS-shareware vibes.
Apr 27 01:36:00 5m 00s Shake it up! Looks great, controls are smooth. My major complaint is with the screen flashing, it makes the punishment for a tiny mistake very severe. Without the screen flash it would be a lot easier to recognize and correct your mistakes. Also, it's annoying to switch between keyboard controls for gameplay and mouse for between-level menus.