Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Rectifier
Feedback comments for LD23
Rectifier's games and stats for all events →
| Timestamp | Since previous | Game | Rectifier's comment |
|---|---|---|---|
| Apr 23 16:54:00 | Tiny Defenders | Ooh, someone else who made a tower defense. <br/> <br/>I like it. The attack animations make sense to me. <br/> <br/>I couldn't survive for more than a few waves though, and I tried a few different tower strategies. But even so, you got me to play it four times. That's a success in my book. | |
| Apr 23 17:00:00 | 6m 00s | Tiny the Adventurer | But what if I DON'T want to be the guy? <br/> <br/>That is incredibly mean. It managed to inspire me enough to make it to the second level before quitting and never wanting to play it again. <br/> <br/>I suspect that was your goal. A job well done! |
| Apr 24 06:26:00 | 13h 26m | Combat Cubes | Mournful guitar music combined with regret-filled interstitial journals? <br/> <br/>It might be simple, but for me, it was worth five stars on Mood. <br/> <br/>I actually really enjoyed plowing through things with six dozen thieves dispatching everything in sight before my warrior could trundle over, but then when I got to the maze level everything came screeching to a 2fps halt. Probably pathfinding. |
| Apr 24 06:33:00 | 7m 00s | Path O' Invasion | It was amusing, but I wasn't a huge fan of the game mechanics. It went from completely static, with no opponents, to dodging the wrath of an almost unbeatable opponent. <br/> <br/>It looked like the antibodies could be defeated, but only with more overwhelming force than the level usually provided. |
| Apr 24 06:51:00 | 18m 00s | Atomic Galaxy Factory | Good sound, and nice, sandboxy gameplay. <br/> <br/>If you have something selected to combine, then click it again (as I kept reflexively doing to deselect), it seems to vanish from existence forever. That was more than a little annoying. |
| Apr 24 07:11:00 | 20m 00s | Wander | Pithy! <br/> <br/>I haven't been insulted by a phantom text-based narrator like that since SCUMM. And your choice of font only helped. <br/> <br/>You get five stars for humor, mood, and audio from me. The rest of the categories...not so much. |
| Apr 25 03:44:00 | 20h 33m | Tondie and Zupe | Nicely done! <br/> <br/>The bubble physics were really wonky. It took me several cycles to realize if you don't hit jump after contacting them, you go way further up. Then I noticed they reset your jump-counter and surrounded the planet in them. :D <br/> <br/>Good game, though! |
| Apr 28 20:44:00 | 89h 00m | Toad Warrior | The character has a single scrap of fabric, which he uses to make a cape while riding a toad naked. <br/> <br/>Glad he has his priorities straight. |
| Apr 28 20:48:00 | 4m 00s | Tiny Defense | It's certainly functional. I enjoyed it for a few minutes. <br/> <br/>I hate simultaneous-shot limits in shooter games, though. Just give me a firing delay, dangit! |
| Apr 29 20:31:00 | 23h 43m | Panopticon | Simplicity at it's finest. <br/> <br/>That was inspired. Great presentation, great mood. <br/> <br/>I approve of your decision to not loop the music, it made things better. My only complaint is that I didn't see what was "tiny" about the world. |
| Apr 30 00:23:00 | 3h 52m | Defendor of Tiny World | I'm surprised you have so few comments! <br/> <br/>I played it until I died and scored 54,700. <br/> <br/>I appreciated the sound being there, but god was it irritating after about a minute. The mechanics weren't bad, it just needed to be a little more dynamic so it didn't feel so repetitive. |
| Apr 30 00:32:00 | 9m 00s | Aquarium Adventure | The bubbles were huge and obnoxiously opaque, and the movement was painfully slow. <br/> <br/>Cute quest though. And the music was appropriate. |
| Apr 30 00:37:00 | 5m 00s | Bacterial World | I really wish the movement animations weren't fixed-time. If you hit an action key at the wrong time, it'll often go for long enough to ruin the next move, and the next, and then you're dead. |
| Apr 30 00:55:00 | 18m 00s | ZUNZANDA | While I didn't like the gameplay, the narration absolutely sold it. <br/> <br/>Fantastic job. It's things like that which set a great LD entry apart. |
| Apr 30 05:51:00 | 4h 56m | All That Are Lost Will Be Found | It's the revenge of the Boos from Super Mario! |
| Apr 30 05:57:00 | 6m 00s | Serendipity with Cubes | I agree that the "game over" condition is entirely non-obvious given the other goals. But that's somewhat to be expected when you make a rather novel puzzle game in 48 hours. <br/> <br/>Good job! |
| Apr 30 06:18:00 | 21m 00s | CursorVsMan | Lovely idea. I'm a big fan. <br/> <br/>I recognize that traceback, too. With Curses, you not only get an exception if you try a row/column that's offscreen, but also can't write to the _bottom right corner_ of the screen either. Some incredibly ancient legacy thing; all my curses stuff adds an extra throwaway row to be safe. <br/> <br/>It's a shameless plug, but if you'd like to checkout a cross-platform Python text console library, I've got one I've been developing for compos. My entry used it, you can see it at https://github.com/jtruscott/pytality . |
| Apr 30 06:38:00 | 20m 00s | Brevity | A fellow TD maker! <br/> <br/>I like the AI choosing element, although the inability to change it after creation is a little arbitrary. <br/> <br/>The difficulty, however, doesn't scale very well. I always leaked the first wave or two with no chance of stopping them, and after that it was spawnkilling central. |
| Apr 30 06:44:00 | 6m 00s | BioBattle | Excellent concept. I love it when microorganisms get the respect they deserve in the gladiatorial arena. <br/> <br/>Doesn't quite work as a playable game, though. Definitely needs more time. |
| Apr 30 17:10:00 | 10h 26m | The Good Ship Higgs Boson | A nicely executed puzzle-platformer. <br/> <br/>My biggest gripe in these kinds of games is where the turn the puzzle level to "super-frustrating", because I'm not very good at those. Thankfully, this didn't have any of that! |
| Apr 30 18:49:00 | 1h 39m | PLANET CONQUERED | Not bad, but I share the common theme of wanting a bit more oomph to make it less monotonous. |
| Apr 30 18:54:00 | 5m 00s | Stampede at the Crooked Thorax Ranch | If you rapid-click directly in front of your face, nothing can get through. But it's tense! <br/> <br/>I, too, love the glass effect. Visuals, theme, and narration turn a boring 'spam-click' game into something I really enjoyed. |
| May 1 17:11:00 | 22h 17m | Survival in a Tiny Box | You need to cleanup your input handling. <br/> <br/>If I change direction by pressing the new direction before releasing the old direction, as soon as I keyup the old direction the player stops moving until I press a new key. <br/> <br/>It's infuriating. <br/> <br/>Also, I recommend putting some text in your submission description. Give it some oomph! Draw me in with a plot that has no connection to the gameplay! |