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Julian Ceipek

Feedback comments for LD23

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TimestampSince previousGameJulian Ceipek's comment
Apr 23 07:37:00 Mirror Rays Excellent concept and level design. I think the jump physics could be improved, though.
Apr 24 04:56:00 21h 19m Urth Defense @DoktorAce, except for the audio, it worked pretty well in WINE for me.
Apr 24 05:13:00 17m 00s Greed Wars Really cool concept, artwork, music, and SFX. I agree with Zythiku that multiplayer would be a great addition to this (or simply better AI -- I thought it was a bit easy). The game looks very polished overall, but it would be great if the building types had explanations associated with them and the buildings to be placed had a visual indication associated with when they could be built (maybe a red tint?).
Apr 24 05:43:00 30m 00s World Saver! I don't know if I'm ever going to get that buzzing out of my ears! At least for me, "Easy" is still really difficult, and I haven't been able to get past level 2. I agree with youdonotexist with respect to getting one's bearings, and I also kept falling off the platforms. However, the game's mood is extremely well executed.
Apr 24 22:11:00 16h 28m Nano Spin Didn't get past a white empty screen (after downloading a bunch of java related files) in Chrome and Firefox on Mac OS X Lion. Clicking on the empty screen redirected me to http://bitbof.com/
Apr 24 22:24:00 13m 00s Pieces I liked the style and concept, but the controls were barely usable in Chrome on Mac OS X, the camera adjusted too slowly, the text was cut off and hard to read. Making the game full screen made the character unresponsively walk off the edges.
Apr 24 22:40:00 16m 00s Epic Scale Warfare I agree that more people should do web games, but I'm not sure how well this one works. In Chrome, it has a firing squad intro and then a lot of planets. You can zoom in on a house, zoom out, and hear firing noises. After a while, zooming in displays the frame of a house. I was really confused by the lack of interactivity. There appears to be an anti-war message in there somewhere, but I think it could have been conveyed more effectively; the dissonance between the instructions screen and the rest of the experience seemed too jarring to me. <br/> <br/>In Firefox, most of the graphics don't show up. <br/> <br/>Running Mac OS X Lion.
Apr 24 22:43:00 3m 00s Burning Platform Unfortunately, I don't have an android tablet.
Apr 24 22:49:00 6m 00s Our Small World I agree with the other posters here, and I wasn't really sure what to do. Most of the time, the game told me that I couldn't apply improvements to "that building type" and I somehow made it to the feudal stage and completed the game without knowing what I was doing.
Apr 24 23:01:00 12m 00s LHC The game seems like it has a compelling premise, but I couldn't really tell how my actions were affecting the game other than by repelling electrons, and it seemed as if interaction wasn't strictly required. I think indirect control systems need more feedback than this game involves. <br/> <br/>On a technical note, I ran this in Chrome on a Macbook pro, and it seemed very jerky.