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Feedback comments for LD22
Julian Ceipek's games and stats for all events →
| Timestamp | Since previous | Game | Julian Ceipek's comment |
|---|---|---|---|
| Dec 27 21:34:00 | Tarassis | @Cell: Thanks :) <br/> <br/>@daredevildave: Unfortunately, no; because of some architectural issues early on, we ended up having to do a complete rewrite at 11:00PM on the day before the competition ended. Hopefully, we'll have better luck next time. <br/> <br/>@iforce2d: The Windows link is an executable inside a 7zip archive. We tried to compress in standard .zip format, but it kept getting corrupted. Sadly, we couldn't figure out how to compile to an executable for MacOSX or Linux (even though most of our dev work happened there). If anyone wants to try creating binaries, I'd be happy to host them on GitHub. <br/> <br/>@Saxon Douglass and @ScreamRawr: Thanks! We really wanted to add actual gameplay, add a starry background through a window to indicate the ship movement, and add interactive elements like firing hanging turrets, but we ran out of time and faced a number of speed issues with PyGame. I'm thinking of doing a Pyglet port or rewriting everything in C++ with SFML. Any suggestions? Pygame is really fun to use, but we haven't figured out how to do layered backgrounds at acceptable speeds, even though all drawing in the game is optimized using dirty sprites. |