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Feedback comments for LD23
bytegrove's games and stats for all events →
| Timestamp | Since previous | Game | bytegrove's comment |
|---|---|---|---|
| Apr 24 17:52:00 | Greed Wars | What a cool concept, it certainly has great potential should you decide to expand it. Nice work! | |
| Apr 24 18:51:00 | 59m 00s | Pieces | Cute art style and cool music, the camera auto adjusted too slow though, is there a way to control it manually? |
| Apr 25 15:23:00 | 20h 32m | Soul Searchin' | WOW, what an awesome game! Clever interpretation of the theme and really well executed! Brilliant level design, and the ending was a really nice touch. A winner is you! :D |
| Apr 25 16:54:00 | 1h 31m | Buggy, Tank and Missile Launcher!!! | Really nice game, the only thing that annoyed me was that I couldn't rotate the view with a/d or left/right keys. Other than that, great work, awesome graphics, it felt really polished! |
| Apr 27 11:15:00 | 42h 21m | A Super Mario Summary | Jisses! :) You really managed to create a lot of content, really impressive! I like that you interpreted the game's characters in your own way as well. However, the Bowser and Koopa sprites didn't feel as polished as the Mario and Goomba sprites, imo. I missed some nice catchy tunes on the levels as well. Other than that, extremely nice work! :D |
| Apr 27 21:42:00 | 10h 27m | Immunity | I like thre Tron-esque art style! However, the gameplay is a little too hard for my tastes though. The destruction spreading seems a little too harsh, especially at the very beginning of the game. Maybe add weaker enemies in the beginning which doesn't make as much damage? |
| Apr 28 10:11:00 | 12h 29m | Dude, where's my planet | Lovely art style and great music, they both reminded me a little of the game Rock of Ages. Got some pretty annoying framerate issues on the level with the monster. Also, you might want to add some instructions in the beginning on how the planet hopping works. |
| Apr 28 13:24:00 | 3h 13m | Tiny Visitor | Really nice music, some of the graphics and animations could do with some polish though. Killing enemies was a little finicky in my opinion, sometimes I got hurt even if I jumped on their heads, and sometimes I managed to kill them even though I hit them from the side, at least, that's the impression I got. Maybe try making the main character jump higher or make the enemies smaller and the hitboxes a bit larger than pixel perfect. <br/>Really impressive work for 48 hours, though! Could have some potential should you choose to expand upon it. :) |
| May 7 21:09:00 | 223h 45m | Tiny Wizard | Very fun and polished game, I was not fond of the controls though. I found it a little finicky to throw bombs and switch hats, I got the hang of it eventually, but I had preferred using buttons closer to wasd, like q & e. Other than that, I really enjoyed it, great work! |
| May 7 21:22:00 | 13m 00s | stack::tracer() | A promising little puzzle game. You should definitely expand upon this concept. Nice work! :) |
| May 7 21:40:00 | 18m 00s | These are your Friends | Beautiful art style and I love the idea. However, It was a little too hard to pick things up, imo. |
| May 12 12:30:00 | 110h 50m | Hummy's Hunger | Cute game, not much of a challenge though. The ramblings about yummies from the main character reminded me of Quina from final fantasy 9. :P |