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Feedback comments for LD22
Tritax's games and stats for all events →
| Timestamp | Since previous | Game | Tritax's comment |
|---|---|---|---|
| Dec 23 05:00:00 | Alone on a raid | I have no way to play this. :( | |
| Dec 23 05:09:00 | 9m 00s | Feeling Alone | What felt awkward, for me, was that turning while flying did not change your inertia. You continue in your old heading until you stop and restart moving. |
| Jan 4 17:20:00 | 300h 11m | Trapped Alone | Really tough to control the character (cave3 especially). I also felt like there wasn't a clear passage from room to room (I ran into the spikes in cave2 out of desperation, but ended up in cave3 instead of dead). |
| Jan 4 17:24:00 | 4m 00s | Forever Alone | Also unable to download game |
| Jan 4 17:31:00 | 7m 00s | ZED Survivor | I enjoyed this game quite a bit. The pace is nice, it's good play something that isn't breakneck fast from time-to-time. :) Had some silliness with bullet collision (I could kill many zombies per bullet as long as I clumped them up before I shot). |
| Jan 4 17:54:00 | 23m 00s | lonely robot | Had fun playing with the mechanics at play in this game. I really enjoyed the "rocket" jump. Loved the ending. Thanks for making this. |
| Jan 5 02:40:00 | 8h 46m | They Hunger | Brilliant game. Brutal difficulty (not a bad thing). I'll agree with other comments regarding the walk sound - it can get a little grating. Thanks for making this. :D |
| Jan 5 02:47:00 | 7m 00s | Missin Kitten | I agree with everyone else ... needs standalone exe. |
| Jan 8 01:37:00 | 70h 50m | The Wizard Who Stumbled | Had a really tough time getting my guy into 1 tile-wide hallways. Would've liked to see a few different spells/zombies for variety. |
| Jan 8 01:54:00 | 17m 00s | AB-ALONE | I'll second a lot of what's already been said. Fun game that could really be expanded. Tooltips would've helped a ton. I felt a little lost in the crafting interface, but ultimately I had fun playing. Thanks for this game! |
| Jan 8 18:18:00 | 16h 24m | Enslaving Davement | I think the timing of the anxiety bar was tuned just a little bit too tight. I felt like I was playing a game about perfect platformering (i.e. Meat Boy) but with controls that sometimes punished me for no reason. A fun game, but I think it could benefit from tighter controls and a slightly more forgiving timer. |
| Jan 8 19:01:00 | 43m 00s | An Empty Room | It's a very unique approach and I think it comes together really well. Very interesting and very innovative ... but definitely not a control mechanic i want in a game. :P Thank you for submitting this game! |
| Jan 10 01:25:00 | 30h 24m | Leave Me Alone | Pretty fun game. I liked the twist on this game type. Sometimes, I felt like i'd get dog-piled for no reason at all and it would be completely at random (once, before the first jump). I never got a sense for what caused that or why or how to avoid it. Aside from that, this was a pretty enjoyable game! |
| Jan 10 01:32:00 | 7m 00s | YAE! You Against Everyone | A fun little beat-em up. I liked the audio/music and had enough fun to carry me through several plays back-to-back. But, I had a really hard time timing my punches. It always felt like luck, to a point, if I was going to hit or be hit. |
| Jan 10 01:44:00 | 12m 00s | AloneWithZzZobmies | I got trapped by the scripted events. I didn't explore the front door first, so by the time I got to the door, there was already a zombie at it - as a result, I couldn't enter the garage to continue the sequencing. :( Also, as mentioned by others, the collision detection screwed me more than once - stuck on the stairs being the most notible. <br/> <br/>That said, there's a surprising amount of assets in this. Lots of geometry and level design. I this its impressive what you were able to piece together in 48 hours! |
| Jan 10 01:56:00 | 12m 00s | Dread Maze | I really like this game. I didn't get to play it a bunch (there's < 3 minutes left on the judging clock as i type this), but I'm going to play it some more after I finish typing this. The mechanics and the audio play really well together, imo, to make a fun little casual crawler. |