Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → Tritax

Tritax

Feedback comments for LD22

LD24 →

Tritax's games and stats for all events →

TimestampSince previousGameTritax's comment
Dec 23 05:00:00 Alone on a raid I have no way to play this. :(
Dec 23 05:09:00 9m 00s Feeling Alone What felt awkward, for me, was that turning while flying did not change your inertia. You continue in your old heading until you stop and restart moving.
Jan 4 17:20:00 300h 11m Trapped Alone Really tough to control the character (cave3 especially). I also felt like there wasn't a clear passage from room to room (I ran into the spikes in cave2 out of desperation, but ended up in cave3 instead of dead).
Jan 4 17:24:00 4m 00s Forever Alone Also unable to download game
Jan 4 17:31:00 7m 00s ZED Survivor I enjoyed this game quite a bit. The pace is nice, it's good play something that isn't breakneck fast from time-to-time. :) Had some silliness with bullet collision (I could kill many zombies per bullet as long as I clumped them up before I shot).
Jan 4 17:54:00 23m 00s lonely robot Had fun playing with the mechanics at play in this game. I really enjoyed the "rocket" jump. Loved the ending. Thanks for making this.
Jan 5 02:40:00 8h 46m They Hunger Brilliant game. Brutal difficulty (not a bad thing). I'll agree with other comments regarding the walk sound - it can get a little grating. Thanks for making this. :D
Jan 5 02:47:00 7m 00s Missin Kitten I agree with everyone else ... needs standalone exe.
Jan 8 01:37:00 70h 50m The Wizard Who Stumbled Had a really tough time getting my guy into 1 tile-wide hallways. Would've liked to see a few different spells/zombies for variety.
Jan 8 01:54:00 17m 00s AB-ALONE I'll second a lot of what's already been said. Fun game that could really be expanded. Tooltips would've helped a ton. I felt a little lost in the crafting interface, but ultimately I had fun playing. Thanks for this game!
Jan 8 18:18:00 16h 24m Enslaving Davement I think the timing of the anxiety bar was tuned just a little bit too tight. I felt like I was playing a game about perfect platformering (i.e. Meat Boy) but with controls that sometimes punished me for no reason. A fun game, but I think it could benefit from tighter controls and a slightly more forgiving timer.
Jan 8 19:01:00 43m 00s An Empty Room It's a very unique approach and I think it comes together really well. Very interesting and very innovative ... but definitely not a control mechanic i want in a game. :P Thank you for submitting this game!
Jan 10 01:25:00 30h 24m Leave Me Alone Pretty fun game. I liked the twist on this game type. Sometimes, I felt like i'd get dog-piled for no reason at all and it would be completely at random (once, before the first jump). I never got a sense for what caused that or why or how to avoid it. Aside from that, this was a pretty enjoyable game!
Jan 10 01:32:00 7m 00s YAE! You Against Everyone A fun little beat-em up. I liked the audio/music and had enough fun to carry me through several plays back-to-back. But, I had a really hard time timing my punches. It always felt like luck, to a point, if I was going to hit or be hit.
Jan 10 01:44:00 12m 00s AloneWithZzZobmies I got trapped by the scripted events. I didn't explore the front door first, so by the time I got to the door, there was already a zombie at it - as a result, I couldn't enter the garage to continue the sequencing. :( Also, as mentioned by others, the collision detection screwed me more than once - stuck on the stairs being the most notible. <br/> <br/>That said, there's a surprising amount of assets in this. Lots of geometry and level design. I this its impressive what you were able to piece together in 48 hours!
Jan 10 01:56:00 12m 00s Dread Maze I really like this game. I didn't get to play it a bunch (there's &lt; 3 minutes left on the judging clock as i type this), but I'm going to play it some more after I finish typing this. The mechanics and the audio play really well together, imo, to make a fun little casual crawler.