Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → kosinus

kosinus

Feedback comments for LD22

kosinus's games and stats for all events →

TimestampSince previousGamekosinus's comment
Dec 19 20:17:00 Blue Moon Very nice indeed. The style reminds me a bit of Another World, which is definitely a good thing. :)
Dec 19 20:30:00 13m 00s Feeling Alone I've beaten it, and the difficulty seems right. I'll be honest, though, the controls and music made it a bit tedious for me.
Dec 19 20:36:00 6m 00s Empty World Kudos to you for giving it your best shot. Still, I have to apologize for the rating I'm about to give you. :) <br/> <br/>Next time, don't bother with anything but your main browser during the 48h window! Compatibility with other browsers is porting, and can be done after the deadline.
Dec 19 20:46:00 10m 00s Sociophobia Short and not very difficult, but definitely fun! I love the panic mechanic, and I think it's an original take on the theme. <br/> <br/>As for the 'killing', I didn't find it portrayed as such, but I agree that it's maybe a bit twisted when given some thought.
Dec 19 21:00:00 14m 00s The Ice Maze A fun puzzle, even a bit challenging in the final levels. Good job!
Dec 19 21:21:00 21m 00s RGB Fun and definitely challenging! Also somewhat hypnotizing graphics and music, but that fits well I think. <br/> <br/>I'm a bit skeptical on the theme connection, though.
Dec 19 22:17:00 56m 00s Arzea Very impressive! This is absolutely great work. <br/> <br/>I did find it rather unforgiving at times though. For example, enemies respawning the moment they go off the screen. Or enemy projectiles that pass through obstacles you cannot shoot through, making for the occasional seemingly impossible scene of bullet barrage. <br/> <br/>It also wasn't very obvious where to head at times. Personally, I didn't feel like going on after getting the grey key, which opened a pit I couldn't escape from. I went to the menu and continued, went around some more, but couldn't really find any clues what to do next. <br/> <br/>Overall I still think this is mighty impressive, though!
Dec 21 18:48:00 44h 31m Lonely Robot's Kitten Quest Props for procedural content! <br/> <br/>The intro pages skipped by a bit too fast for me to read, perhaps because I'm not an English native speaker. <br/> <br/>I also found the controls confusing. Would've expected 'up' to be the diagonal, instead of along a single axis.
Dec 21 19:14:00 26m 00s Ancient Rover Your main function should be defined as `int main(int argc, char **argv)` for portability. <br/> <br/>To build on Mac: <br/> - The above change to main(). <br/> - SDL.framework, available from http://libsdl.org/download-1.2.php <br/> - SDLmain.m/h, found in the devel extras package on the same page (bottom most link). <br/> - SDL_mixer.framework, available from http://libsdl.org/projects/SDL_mixer/ <br/> - clang -ansi -pedantic -O2 -framework Cocoa -framework SDL -framework SDL_mixer SDLMain.m alone.c -o alone <br/> <br/>I got stuck on the second level, but like the mechanic and narration. Good work!
Dec 22 19:34:00 24h 20m Growing to escape Missing the connection to the theme, but a very nice entry otherwise! Good fun, looks good, and an original idea.
Dec 22 19:53:00 19m 00s Turbo Singulation 6000 It's a short, but fun little thing, and nicely presented. A bit frustrating, at least when controlled with a mouse, how controls seemed to not respond very well.
Dec 22 20:33:00 40m 00s Sol Solo Very nice! It looks and sounds good. Very polished presentation. <br/> <br/>I didn't really see the theme connection, though the music and style definitely make it moody. <br/> <br/>Keyboard controls would've been nice; mousing gets a bit tedious after a while. <br/> <br/>Your star/avatar also gets rather big after a growing a bit, making it hard to see even the grid. <br/> <br/>Occasionally, enemies seemed to jump around, or I was able to move on top of them. <br/> <br/>Overall, a great entry! Awesome job!
Dec 22 20:59:00 26m 00s Last breath Very impressive. <br/> <br/>I managed to jump off the map once. For what it's worth. Because, you know... there's just so little else wrong with this. :p
Dec 22 21:34:00 35m 00s Alone (Except for some Snakes) A lot of interesting and lovely mechanics in this game. I love the night fall and snake aggression that comes with it. Props also for procedural content and destructible terrain. <br/> <br/>Great work!
Dec 22 22:57:00 1h 23m Solitary Traveler On A Far Planet Haahaha, I collapsed a single cell away from my spaceship. XD <br/> <br/>This is really good in almost all aspects. The graphics are decent, the audio is enjoyable and moody, the theme is well represented, and it kept me playing for quite a bit despite its difficulty. Stellar job, IMHO! <br/> <br/>If there's anything I can leave you with, besides difficulty, is maybe a bit more visual feedback on game events. During my first game I wasn't even aware there were levels, and I was surprised to see everything around me change when I walked into a black spot. It took me another two deaths before I figured out what was doing the ranged attacks. ;) <br/> <br/>But at the same time, I think a higher difficulty and having to figure things out a bit are two pillars of rogue-likes.
Dec 23 00:20:00 1h 23m [Greeble] Just the "Web" link would've done. In fact, the "Source" link is not terribly accurate, is it? ;) <br/> <br/>Your question is a bit broad to answer. Right now, it's a fairly plain platformer, and you can take it in a hundred different directions that involve “multiple levels, plot, battles and enemies‘. <br/> <br/>What this has to offer right now is a lot of style and mood. That's definitely something you can expand on. It looks absolutely gorgeous, but I did feel that the audio intro and cryo-themed story were a bit more grim than / out of line with the vibrant colors used in the artwork.
Jan 2 16:02:00 255h 42m Final Trip Soccer Very original, and well executed!
Jan 7 00:46:00 104h 44m There Can Only Be Static So far, the best and most original theme interpretation I've seen. And good fun too!
Jan 7 00:52:00 6m 00s ZERO2 Now I feel stupid for not even giving Myst a single thought when I set out on this compo. It seems so obvious after the fact! A Myst inspired game makes a great choice for the Alone theme. <br/> <br/>Though, it takes talent to create Myst-like visuals. Something you clearly have a lot of. Well done, sir! <br/> <br/>And thanks for bringing back good old Myst memories. :)
Jan 7 16:53:00 16h 01m 10,000 Space Leagues from Delta Station Incredibly hard, but I must say fun as well. Best I got is a distance of 1200. <br/> <br/>The hint is rather unintuitive; wouldn't have discovered it without your help. Perhaps this would've worked better if there was no rotational thrust at all? Just have the ship spin at all times, with only forward thrust available. Can even advertise it as a one-button game then, which is all the rage these days. :)
Jan 8 12:02:00 19h 09m Never Dance Alone Darryl Like the mechanic, and that's a lovely winning sequence you got there. :)
Jan 8 20:24:00 8h 22m Lonely Star This is a great gameplay idea! And it looks awesome to boot. <br/> <br/>It's rather difficult, though I'm having a hard time trying to lay my finger on why. Maybe it's simply a bit too fast? <br/> <br/>One thing I couldn't quite make out was whether I was supposed to be alone *with* the star, or if the star simply doesn't matter. On some early levels, I can make the enemy drop with the star, and succeed. On others, notably where the fall is longer, I fail if I do the same. (And I really have to avoid him from grabbing my star when I lean over the edge.)
Jan 9 22:47:00 26h 23m Space Ghost This is GENIUS. Or maybe I've just not seen a whole lot of these before. Absolutely fantastic.