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Feedback comments for LD22
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| Timestamp | Since previous | Game | Ishisoft's comment |
|---|---|---|---|
| Dec 19 19:53:00 | Puppy Shelter | Nice puzzle mechanic. Took me about 6-7 levels to get to grips with it; I think I got caught up on "a puppy is happy if moving one square won't leave it alone" and forgot that the puppy should also be next to another puppy to start with. I felt it got easier, but also more interesting, once there were all three types of puppy in the puzzles. Good use of writing to provide a bit of interest and context, something I should adopt. | |
| Dec 19 20:03:00 | 10m 00s | ALONE! | Interesting presentation of a poem, which would be nice to see taken further. Occasionally I didn't really get which order some of the words were supposed to be read in. <br/> <br/>I didn't fall to my death on my first playthough, I always knew which direction I should be falling off the platforms. Not sure if the inclusion of a death mechanic is necessary though; if I had taken a wrong turn it would have been rather annoying and jarring to explode and return to the start of the poem. Would be better if it could be fully prevented, or handled a bit less extremely - fade to black and return to the last position where the player was standing safely, perhaps. |
| Dec 23 11:23:00 | 87h 20m | Nyan Nyan Stack | Very cute, lovely colour palette and sprites. The piglets are especially adorable. <br/> <br/>Level three is a bit of a difficulty jump. The spikes are rather unforgiving, and the choosing of respawn points seems a bit random. It's also quite easy to drop items on the spikes which gets you a bit stuck. I spent ages trying to get through the level without stabbing myself, the piglets, or dropping the money into the spikes, but couldn't keep up the jumping precision. Sorry! I could see how to solve the level though. <br/> <br/>Would love to see it expanded to focus more on the puzzling though. Nyan! |
| Dec 23 11:48:00 | 25m 00s | Abandoned | Brilliant stuff, really enjoyable bit of puzzling. A bit of music would have been nice but obviously 48 hours is a tough timeframe. |
| Dec 23 12:06:00 | 18m 00s | Separation Anxiety | (copied from TIGS) <br/>Lovely stuff. Surprisingly touching considering it's just a couple of blocks. The text and animation does a good job. <br/> <br/>Gameplay-wise the puzzles were well-designed. Occasionally I failed a level by going on the red tiles, but it took me a bit by surprise. Quick animations when the blocks move between tiles, and an indication of one when it lands on a red tile, would make it clearer what was going on. <br/> <br/>Just a small niggle though. Enjoyed it overall. |
| Dec 30 23:17:00 | 179h 11m | Uncorrupted | Enjoyed playing through this. Quite atmospheric, and I liked the attempt and making the facility seem inhabited by real people instead of faceless scientists. The 1337 and kittens and stuff were a bit jarring though, I think it could do with more timeless humour to sell the futuristic setting. <br/> <br/>The bit I most enjoyed was the room with the platforms leading down into the darkness. It worked well with the limited vision range. <br/> <br/>The enemies had me stressing a bit, as they should do. Their introduction was a little confusing as I was more focused on reading the computer logs, and I assumed the noise was coming from one of the computers, then suddenly the robot was on top of me. The upcoming enemy could be signposted to the player better with a lot of blood and a suspicious long corridor, for example. <br/> <br/>Nice to see a 48 hour game with lots of backstory text! |
| Dec 30 23:36:00 | 19m 00s | Lonely Tower | Nice game! I'm a sucker for puzzle games, and the mechanics tied into the theme really nicely. <br/> <br/>I found the controls rather awkward; I think just pressing the Up / Down arrows to climb on or off the girl/ladder/ledge would have been easier to understand and play. Also it was a bit confusing when the guy would do a few movements in one frame - for example, climb onto the girl, climb onto a ledge, climb onto a ladder. Simple jumping animations would make it all feel a lot more polished and more playable - it's that kind of polish that I'd concentrate a little more time on in future, rather than new features (as you said on TIGSource). That's my personal preference though. I felt the game was an enjoyable length for me, for a 48 hour game. <br/> <br/>The use of dialogue added a lot to the game, with some nice mood and humour. I enjoyed the ending too - a bit harsh on the guy since he didn't really have a choice. I was expecting a sort of triumphant walk down the tower rescuing all the girls. Your ending is more fitting with the theme though, of course. <br/> <br/>The graphics were suitable but could just use a bit less grey! :) |
| Dec 30 23:50:00 | 14m 00s | But You Wake Alone | Took me a while to figure out what was going on in this, had some fun playing it once I had though. Sometimes I was able to sneak into a corner or something to survive, but sometimes it was a bit frustrating being surrounded by dots and feeling a bit powerless to escape. <br/> <br/>I liked the idea of remembering the thought/dream/memory to continue, although eventually I started just waiting for the next word to appear in order to progress and I think I stopped taking in any actual meaning. I think I got through about 9-10 rooms before getting game over. |