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DrPetter

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TimestampSince previousGameDrPetter's comment
Jan 1 18:58:00 Locked Away Excellent. Adrenaline, laughter and tears. All the right components, and not too much else. Music got a wee bit repetitive, but it's got enough of a lonely Zelda dungeon vibe to work. Beat all the levels. Normal seemed hardest? Great use of stinky colors.
Jan 1 19:06:00 8m 00s A Strange Story Too frustrating. Movement should have been way less sticky.
Jan 1 19:19:00 13m 00s Dark and Alone Wow. Lots of stuff for one day. Unfortunately I suffered from weird control mapping and glitchy/picky collisions and sliding movement. A bit too hard to play, but not fairly challenging.
Jan 1 19:29:00 10m 00s Farrokh Beautiful! I never thought it would actually be like the screenshot... like, it could just as easily have been a silly clip-art concoction. Lots of fun, and well-balanced. The dog sounds like a cat in the end, though.
Jan 1 19:43:00 14m 00s Paper Dream Neat swirly flight. Cute drawings. Weird gameplay, and it's kind of buggy. Click zones were often outside the actual objects. Pretty much impossible to figure out what to do with some things, although managed to please the cloud and the whale. The world feels too large, like I might be missing a lot of relevant things by randomly flying right past them.
Jan 1 19:58:00 15m 00s 0 ALONE Hardly a game, but the interactivity makes it different from a written story. Gradual progression of images also helps build an unexpected experience. My brother likes it a lot.
Jan 1 21:45:00 1h 47m Chromboid It's an ancient urn indeed, but it's hardly a game. Spontaneous collabs are tricky. I wonder if all it would have taken was a bit more time, or if the whole project was on too shaky ground in terms of design? You certainly have fancy assets, though.
Jan 1 21:54:00 9m 00s Cat Capture Good effort, but focus should have been a bit more on levels and less on polish, maybe? Another 15 levels with more challenging puzzles and it would have been great. Now, it's just a charming 3-minute diversion. Movement is slidey, but I kind of like it.
Jan 1 22:32:00 38m 00s Drill Killer So many things wrapped into one. Almost turned into a game towards the end. Very curious. Feels like there's so much will and ambition behind this, perhaps enough for several games? We're already seeing this played from two different perspectives - killer and killees. Could be taken further, and obviously be more interactive and game-like in each such approach. Not sure what the ideal implementation would be, but a series of minigames each with more depth than this one would be great. Could become a cult classic, for sure.
Jan 1 22:46:00 14m 00s Little blue box Not all music is better than no music. Stuck on level 4 or something. 5? Two breaky blocks and three spikey spikes. Fireball and fireball too. A bit sticky and frustrating. The graphics are cuddly and alive though, could be lovely if the gameplay was as smooth.
Jan 1 22:58:00 12m 00s Alone in the Gloom Brorsan grät en tår över saknad musik. Looks great, of course. Plays smoothly. Kind of clever puzzles, without being nasty. Nice and cozy mood, but would definitely have been elevated by a hollow theme song. Spooky ending. I like it.
Jan 1 23:07:00 9m 00s Hikikomori Nicely japanese in a way. Would have been great if there were more to it. Like eating the bird, growing wings and then flying over the mountains to the moon, or such. Maybe growing more birds out of the ground. Definitely a great look, and the music works. So yeah, I wanted more!
Jan 1 23:23:00 16m 00s Brains!!! Kind of fun and actiony. Gets repetitive. Not quite satisfying to keep swooshing through ghosty zombies while always firing in random directions. I wonder if it would have been better to dial down the enemy count and put more emphasis on evasion... or maybe... yeah - one hit kills with particles showering off when each zombie is killed. Also maybe having the zombies push you around when they bunch up nearby. Getting more of a physical inertial feeling. Also boss monsters and intense music, of course... :)
Jan 1 23:30:00 7m 00s Leave Me Alone Flawless controls. The way you sort of slide around and wiggle strangely makes it feel even more responsive, almost as if the guy is reacting to thought and not just arrow keys. Definitely comfortable to play. Obviously not much to it once you've played for a few minutes. Still a strong entry.
Jan 1 23:58:00 28m 00s The End (DrPetter's brother typing) Great atmosphere, but a little sparse with content. A bit more variation in the landscape to make orientation easier and a few variations of the slimes would be nice. Different colors, some can take more hits etc. A bit confusing with the old man. Should he be killed, so he then can be a ghost and show me his burial ground? One downside was that the first character's autofire function kind of took the edge (no pun intended) off the sword combat. This game definitely left an impression, and with a couple more days worth of adding new elements and content this will be an adventure I would like to spend time in.
Jan 2 00:34:00 36m 00s Super Animal Friendship Club Very interesting! I've learned how to play rather fluently, but I still don't really know what I'm doing. I couldn't recite the rules. It's more of a feeling, and a subconscious pattern to how levels are typically solved. Weird. Cute though, and kind of fun.
Jan 2 01:09:00 35m 00s Abandoned Love this. You nailed the player animation. Puzzles are perfect, as they're not too hard but still make the player feel clever for solving them. Everything is smooth and beautiful. Desolate music could have raised it all a notch, but I'm not complaining. Inappropriate music would have been worse than nothing in this case.