Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → hayfield
Feedback comments for LD21
hayfield's games and stats for all events →
| Timestamp | Since previous | Game | hayfield's comment |
|---|---|---|---|
| Aug 22 23:11:00 | Stormcrow | I love the way zoom can be used to change the difficulty setting without explicitly saying 'Easy' or 'Hard'. | |
| Aug 23 10:57:00 | 11h 46m | Flee your Fate | Love the ideas in this game, although the scrolling text is a bit slow. |
| Aug 23 14:00:00 | 3h 03m | Pointless Spheres From Above | I love the lighting and can see the similarities with The Witness. <br/> <br/>The first moving platform moves back and forth a bit fast and the movement of the spinning plates makes jumping a bit awkward, but other than that it's very enjoyable. :D |
| Aug 23 14:36:00 | 36m 00s | .: The Escapist :. | The anti buttonspamming measures are interesting. <br/>Once the key has been obtained, clicking on the lock doesn't seem to always work. |
| Aug 23 14:47:00 | 11m 00s | Land of Colors | It's hard, but once you get the hang of it controlling the two ships at once is very enjoyable. |
| Aug 23 15:08:00 | 21m 00s | Momentum | Changing the direction of gravity to move is an interesting concept. <br/> <br/>On the second level, if you only press up and down (or left and right) you'll end up slightly off-centre at the end and miss the hole, making the controls feel a bit loose. <br/> <br/>Having reached the hole, the knockback upon hitting the slanted edges makes it near impossible to get through unless you arrive perfectly. |
| Aug 23 15:26:00 | 18m 00s | A Robot Escape | A fun idea that looks and feels very solid. <br/> <br/>It would be helpful if you could see the layout of deactivated robots' rooms before activating them so there isn't a need to remember exact positions from previous attempts. |
| Aug 23 18:33:00 | 3h 07m | Hotel Escape | Very clever. |
| Aug 23 18:47:00 | 14m 00s | Upset | Extremely fun and well written, although it would be nice to be able to speed up the chat messages. |
| Aug 24 15:38:00 | 20h 51m | Glissaria | An interesting idea, but it's hard to understand what's going on. Starting with a few resources to build towers would help, as would making it clearer when you have the resources to build a tower. |
| Aug 24 20:49:00 | 5h 11m | .SHADOWS. | I love the look and feel of the game, though can't work out what the 'recall walls' thing does. <br/> <br/>It would be easier if the flashlight toggle was on 'F' rather than 'L' so it's nearer to WASD. Some sort of music that fits with the visuals would also be a good addition. |
| Aug 25 11:09:00 | 14h 20m | Escape the Normal Life | I like the graphics and that when you die you don't have to start from the beginning again. <br/> <br/>It would benefit from some sound and the mouse sensitivity seems a bit low. |
| Aug 25 11:20:00 | 11m 00s | Planetary Mission | When you land you seem to slide a block in whatever direction you were moving in (unless you're pressing to move the other way), making it hard to accurately land on the smaller platforms. |