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Feedback comments for LD21
Darkcoder's games and stats for all events →
| Timestamp | Since previous | Game | Darkcoder's comment |
|---|---|---|---|
| Aug 22 17:15:00 | ESCAPE | The combat system is pretty cool, but you definitely need more instructions, as I sent about a minute trying to figure out how to fight a brick wall. Also, the leveling is a bit broken, because once you fight about 10 guards you can kill them all by just holding down attack without taking any damage. | |
| Aug 23 05:19:00 | 12h 04m | Prison Break | Runs at about 1FPS on my Windows 7 machine, the side bar menu takes about 5 seconds to come out, so it's unplayable for me. |
| Aug 23 05:39:00 | 20m 00s | Mission: Earth Escape | The concept is certainly interesting, but some things don't make sense; like why do I have to pay for engines and brakes again? Surely I should only have to pay for fuel and upgrades? With some tweaking it could be way more fun. |
| Aug 23 05:48:00 | 9m 00s | Escape at Faermort | Where's the gameplay? I just point toward the compass marker and win? The plane's controls are pretty sweet, as it feels really heavy, and the shooting is pretty cool. But beyond that, there doesn't seem to be much. |
| Aug 23 16:01:00 | 10h 13m | Failed Turn-based Space Combat | Really cool idea, but there is no game :'( |
| Aug 26 15:09:00 | 71h 08m | Cave Runner | Not bad, but the movement felt like everything was taking place on the moon, which actually made it more tedious to play than if it were twice the speed(I imagine). |
| Aug 27 07:15:00 | 16h 06m | =-=Solar Escape=-= | The way the objects teleport onto the screen rather than scroll into it is rather annoying. |