Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → KilledByAPixel
Feedback comments for LD20
KilledByAPixel's games and stats for all events →
| Timestamp | Since previous | Game | KilledByAPixel's comment |
|---|---|---|---|
| May 2 14:48:00 | WHALE of a TALE | I tried a few times and can never get enough money to build a mill. Some of the interactions are a little confusing. It took me a while to figure out how to summon a whale. Maybe it would be more intuitive if instead of clicking and releasing over water you just walk onto the dock. | |
| May 3 04:07:00 | 13h 19m | Take It Take It Take This | Good idea! Maybe instead of just being good or bad there could be more of gradient, like choices range from best to worst. Also it felt wrong to press space to send in an adventurer since otherwise it's fully mouse driven. Instead maybe the item box at the bottom could just say "Send in the next adventurer." and you click on it to send them in. |
| May 7 02:48:00 | 94h 41m | Organs and Marriage | Pretty solid game, fun simple concept well executed. I don't see the purpose of doors if enemies can just go through them and they don't cost anything to open. Also since players can just continue for free you might as well refill their hearts when a new level starts. Also is there some secret way into that room with 4 hearts? |
| May 7 03:00:00 | 12m 00s | Hangman | Nice rope physics and level design. You could have saved yourself some time and skipped doing a game over screen, it got annoying after a while. Instead just start him back at the beginning of the level. Also it's fine to double up on controls, both space and W should be jump. This way you cater to more people's desired layout. |
| May 7 03:29:00 | 29m 00s | It's dangerous to be the King! | Cool game. You should make the player move a bit slower on the grass then on the path. |