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Feedback comments for LD19
Zemmi's games and stats for all events →
| Timestamp | Since previous | Game | Zemmi's comment |
|---|---|---|---|
| Dec 24 22:06:00 | Case Closed | Really liked the art style and it fit the theme well, so overall I enjoyed your entry. <br/> <br/>I only played through it once although it seems as though an alternate outcome is possible, if not I think it would add to the game a lot. Without an alternate ending this plays more like a visual novel with no real choice. <br/> <br/>Overall a nice, interesting little game, had fun. | |
| Dec 24 22:34:00 | 28m 00s | Nameless Island | Although my game didn't crash when I finished the Bug Game, it ended itself when there was one left and I still couldn't access the bush. <br/> <br/>It fit the theme really well although I was never really sure what I was meant to be doing so I could not complete the game. <br/> <br/>It could be an interesting game once some of these things get fixed, solid entry. |
| Dec 24 22:49:00 | 15m 00s | Epic Spice Quest | Couple things I noticed: <br/> If you jump into anything with collision and hold space, you can remain floating in the air. <br/> In the final level you can run around and pick up the map then warp through the left side to restart the room. The map will be there again and your discoveries will not have gone back to what they were before. That being said I haven't managed to pick up the map a second time without sliding into the finish line. <br/> <br/>Fits the theme well, although I would have liked to see some puzzles in reaching the spices. <br/>Game runs good and the controls feel nice. |
| Dec 24 23:04:00 | 15m 00s | Impatient Archaeologist | A simple, clever and fun game, I enjoyed it. I think one thing that could add a lot to this game is a little variety to the enemies, like perhaps one that moves vertically or takes more hits to kill. <br/> <br/>All-in-all an excellent Ludum Dare Entry, I had fun. |
| Dec 24 23:15:00 | 11m 00s | Dodge and Collect! | The graphics and audio were pretty awesome, although I think the game play could use a makeover. <br/> <br/>The biggest problem with it is probably that you don't benefit from shooting the asteroids, it's easier to just dodge and wait for the artifact. If this were to be a pure dodging and collecting game (which I think would be cool personally) I would increase the speed of the asteroids and force the player to focus on dodging them, or give some sort of reward for destroying an asteroid. <br/> <br/>Or, you could hide the artifact inside one of the asteroids so the only way to find it is to "search-and-destroy" the asteroid field. Mind you, just my opinions, so do whatever you think is best :D <br/> <br/>Good start you got here, as I mentioned before I love the graphics style and the audio. |
| Jan 6 06:00:00 | 294h 45m | dis_covery | Super fun game and I really liked the audio. Simplicity was definitely your greatest asset here, keeps everybody focused on the fun! <br/> <br/>Only criticism I can think of, and maybe it's just cuz' I was bad at the game =[, is that the copters were a little hard to hit and streaming a combo of copter smashes would be awesome. |
| Jan 6 06:25:00 | 25m 00s | Dr Discovery | The graphics are really well done and the animations are sweet, so great job on those. <br/> <br/>That being said, "gameplay is second" is fairly apparent here. The movement and camera feel nice, but other than that lack of variety and motivation led to me be bored after exploring about a quarter of the map. One big issue is that you can stand just out of range of the thugs and still take them out, after this is discovered it is nearly impossible to die. <br/> <br/>Although seeing as how you also said that you were going to focus on polish this LD, you definitely succeeded in your goal as this is one of my favorite entries as far as graphics is considered. |
| Jan 6 06:40:00 | 15m 00s | PSIENC - FOR THE GOOD | Overall this was a really good entry. I don't know if this is what you were going for, but I found it to be very relaxing. <br/> <br/>I thought the controls worked really well actually, although I would like to see the option of hot-keys for the different abilities. Basically just so I don't have to stop moving when I click on them. <br/> <br/>I see you listed a variety of enemies on your asset list, it would be really cool to see those added at some point if you decide to work on this more. At the moment it is really easy to defeat the enemies (possibly why I found it so relaxing) so I think a little variety here would add a lot. |