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| Timestamp | Since previous | Game | mjau's comment |
|---|---|---|---|
| Dec 20 16:30:00 | Get Out | This is pretty hard, not sure if precision jumping on ice was a good idea. Seems a bit buggy also, got caught in walls all the time and completely stuck (had to restart) twice. Tried again the first, didn't feel like it the second (when it happened past the wall-jumping section). Both times getting completely stuck was when going down a screen. <br/> <br/>Music, uh, needs work. <br/> <br/>Also, I don't see any relation to the theme here, though I didn't finish the game. Did I miss something? <br/> <br/>That aside, well done completing a game! First one's always the hardest. Keep at it =) | |
| Dec 20 16:55:00 | 25m 00s | SPACEMEAT DISCOVERY | Might've been nice with a more zoomed out view or a map or something so you could (attempt to) plan your shots better, it's a bit random now since you have no idea where you're going. I guess that would've gone against the theme though, and probably wouldn't have been as funny =) <br/> <br/>Anyway, it's still fun! I like how all the planets have unique names. |
| Dec 20 23:13:00 | 6h 18m | Dinosaur Dance-Off | Behold the mighty Duckboat! http://www.draknek.org/dance/?dino=28bg |
| Dec 21 03:00:00 | 3h 47m | Links | Nice idea, but it seems a bit buggy. It doesn't always recognize when you do a pattern, even if it should be correct (indicated pattern without doing the same line twice, right?), and sometimes I thought the lines cancelled very fast. The last level was particularly troublesome. <br/> <br/>(Also.. using music loops you didn't make yourself technically isn't allowed for the compo, unless you consider them samples/instruments.. kind of a gray area here, I guess..) |
| Dec 21 23:17:00 | 20h 17m | Roguesweeper | Interesting idea! Was a bit confusing at first, but after I figured out that the reason I couldn't pick anything up was that you can only carry one thing at a time, and that you use scrolls with C (neither of which is explained in your help screen), it went a bit better =). It was actually pretty fun for a while when I got the hang of it. A bit too simple to last for very long, but still a nice game. |
| Dec 22 23:42:00 | 24h 25m | Grand Mystic Quest of Discovery | That was awesome. I love these kinds of games! Would've been nice with some sound, and navigating ladders was a bit harder than it could've been (had problems jumping off them sometimes, and lack of autograb when holding up/down and flying past caught me a couple times too), but otherwise I don't really have any complaints. Great gfx =) <br/> <br/>Btw, there's a duplicate of the no turning back scroll in the "small well" room (through the upper door in the final room). It was probably supposed to say something else? |
| Dec 23 06:06:00 | 6h 24m | Perluq Zafraais | This is pretty hard. No way to defend yourself that I could find, and I kept getting stuck on walls (being able to slide along them would be a huge improvement). Tried both sneaking around and running for it, and always ended up getting stuck, trapped or ambushed. It's pretty offputting how you lose all progress if they so much as touch you. |
| Dec 23 06:11:00 | 5m 00s | Penguin! | That was pretty cute =) |
| Dec 23 07:08:00 | 57m 00s | Mini Ghost Hunter | That's a pretty small window! I guess you weren't kidding when you called this Mini Ghost Hunter .. <br/> <br/>The difficulty curve seems a bit uneven at the start. After the first two ghosts I had big problems surviving anything else, which tended to kill me in only a few hits since I was injured from the ones before and there was no way for me to heal yet, and there wasn't enough magic to kill them faster with a spell. After the random number generator decided the first two ghosts mostly missed, I managed to survive and completed the game without any trouble.. <br/> <br/>Music got pretty repetitive after a while. <br/> <br/>Oh also, ran into a couple bugs. After I got a game over and started another game, I got two instances of the music playing on top of another. Also, when upgrading my stats at the purple orb my money display got bugged and suddenly said I had more than 7000 coins (although I couldn't use them to upgrade, so I think it was just a display error), and earned several thousands for battles afterwards. Might have been a few orders of magnitude more actually, as it went off the right side of the screen. Also ran into a couple invisible ghosts, not sure if that was intentional or not. <br/> <br/>Anyway, apart from the issues, it's a nice game =) |
| Dec 23 07:26:00 | 18m 00s | Space Station | It's very minimal, but it certainly fits the theme =). It was nice to just walk around for a bit and discover the place. |
| Dec 23 07:40:00 | 14m 00s | COMPLICATED VIEW | Nice idea. Was a bit confusing whether I actually managed to reconstruct a wall and move to the next level, or if I got killed by the enemy (scary thing, btw!), since it always seemed to be hovering nearby whenever I got the angle right, and the jump was very sudden. After a few jumps I ended up outside a square room with solid walls and no way in or any outside fragments that I could find. Was that the end? |
| Dec 23 07:47:00 | 7m 00s | mindeeper | This is pretty fun! Doesn't really fit the theme though. |
| Dec 23 08:17:00 | 30m 00s | Forever Cave | It's a nice start, but could really use some mixing up here and there (something related to the theme, perhaps). Since all the levels are essentially the same and the difficulty as far as I could tell never changes, you can just keep on going forever. Into the cave. Mm. |
| Dec 23 18:09:00 | 9h 52m | Hey, Person! | Interesting idea, but the implementation could be better .. the speech pops up so fast you have to REALLY run for it to not "get caught", you can't see much of where you're going if you're going upwards (that huge speech box blocks a lot), and you don't really have any idea what someone will say before they say it. That's last bit is part of the discovery, of course, but it might be nice with some hints about what you were going to hear, like the person's general opinion about the grandfather, or having several snippets of text that you could walk out on at any time (maybe even walk away mid-sentence), and then later continue from there with someone else -- you kinda have part of that with the multiple persons telling the story thing, but the way you did that feels really disjointed, since the next part is told by a seemingly random person for no apparent reason. It felt artificial. Actually the entire story I got felt pretty disjointed, and this only amplified that, I guess. I think just having several choices of which person to go to next for a particular story would improve things, along with giving various people a bit of personality so you'd have some vague idea of the direction a particular person's tale was going to take (though you might get surprised, of course). |
| Jan 8 13:51:00 | 379h 42m | Ancient Mystery III: The lost symbols | This was much more enjoyable when I started paying attention to the bar at the bottom rather than trying to memorize everything that flashed by at the start. Fits the theme better that way, too. Would've been better if the bar didn't flash all the way to black though, it can look empty sometimes when it shouldn't be. |