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Henry Blank

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TimestampSince previousGameHenry Blank's comment
Aug 23 00:47:00 Architector I like the idea ! <br/> <br/>But there still is some annoying things : <br/> <br/>- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3 <br/>- I can't really see where my blocks are falling, which caused a pileup on the house and that's all. <br/> <br/>I'll retry later with a QWERTY.
Aug 23 01:00:00 13m 00s Super Collide-Em-Up Small, but fun and well polished. Well done !
Aug 23 06:01:00 5h 01m The Lair of Fungal Wonder I'm on linux and I have some trouble compiling your game... <br/> <br/>NiallsDrawingLib/OpenGLDrawer.cpp: In member function 'void OpenGLDrawer::setupShaderFunctions()': <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1428:30: error: invalid conversion from 'GLhandleARB (*)(GLenum)' to 'GLuint (*)(GLenum)' <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1429:24: error: invalid conversion from 'void (*)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*)' to 'void (*)(GLuint, GLsizei, const GLchar**, const GLint*)' <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1430:25: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)' <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1431:31: error: invalid conversion from 'GLhandleARB (*)()' to 'GLuint (*)()' <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1432:24: error: invalid conversion from 'void (*)(GLhandleARB, GLhandleARB)' to 'void (*)(GLuint, GLuint)' <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1433:23: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)' <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1434:30: error: invalid conversion from 'GLint (*)(GLhandleARB, const GLcharARB*)' to 'GLint (*)(GLuint, const GLchar*)' <br/>NiallsDrawingLib/OpenGLDrawer.cpp:1435:28: error: invalid conversion from 'void (*)(GLhandleARB)' to 'void (*)(GLuint)' <br/>make[2]: *** [OpenGLDrawer.o] Error 1 <br/>make[2]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00/src' <br/>make[1]: *** [all-recursive] Error 1 <br/>make[1]: Leaving directory `/home/raph/Desktop/TheLairOfFungalWonder-1.00' <br/>make: *** [all] Error 2 <br/> <br/>I'm using Archlinux, if that can help. Don't hesitate to mail me if you need more details : zumtheren 'at) gmail dot com
Aug 31 12:16:00 198h 15m HeadOrb I like it ! <br/> <br/>Like others said, ennemies = ammo = health is a great idea. Maybe add some way to dodge the ennemy shots (make them curb, change the speed, shrink the heads...) ? <br/> <br/>Otherwise, the audio is good, and the background is lovely :)
Aug 31 12:20:00 4m 00s Graviton Simple, efficient, and well-done :)