Disintegrate by zenmumbler 2017-12-06T18:28:58Z
The atmosphere was really good and a bit scary especially because of the music. The puzzles were conventionnal but simple and effective. Nice work!
Foon → Ludum Dare Explorer → Users → Yacuzi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Wonder Tsum | jam | 64 | 4.05 | 3.98 | 3.71 | 3.06 | 4.00 | 4.21 | 3.00 | 3.93 |
The atmosphere was really good and a bit scary especially because of the music. The puzzles were conventionnal but simple and effective. Nice work!
Unfortunately, the link doesn't seem to work.
I quickly found a way to kinda break the game and manage to survive infinitely by planting the initial seeds, eating all but one, waiting for the seeds to pop, collect at least 3-4, eat the plan that produces seeds, plant the seeds, and so forth and so on. So your mechanic doesn't seem to work and the game is then quite repetitive since there is an optimal and unique solution to master it. But the concept behind this mechanic is really interesting and could work with some modifications I suppose perhaps with a faster incrementation of the hunger jauge, I don't know. Thanks for the game!
I do not know what I did, but I happen to have won by waiting for the farmers to kill all the zombies thanks to their superiority in population. Is it somehow linked to how many gold bars I collected I do not know as nothing is explained to the player. But watching those farmers endlessly attacking the zombies and both populations fluctuating was somehow fascinating to watch.
Nice work for a start. There are a certain amount of bugs, like most of the hearts not diappearing after you take them, the hearts and ennemies not reappearing after you die, the beginning of the game after you spawn that is really laggy and I once died and got teleported out of the level and somehow managed to get back on track bie respawning randomly. But it doesn't prevent the game to be played or finished so that's OK. The wall jump is quite tricky to perform and as a result is quite slow which makes it a bit annoying in the long run but it works quite well. I did not get that the white ground was dangerous and jumped in it thinking that it might be jumpy or something, terrible mistake I made ^^ it could be clearer that it is dangerous. Regarding your thematic mechanic, I did not see a great difference between full life and almost dead and just preferred to get as much life as I could to survive. I noticed a slight difference in speed but nothing more than that so I don't think you're intended purpose with it works for now. I felt more that the less life I had, the better it felt but the more dangerous it was. But the idea is cool and could work with some adjustments I suppose. Overall, this is a quite nice first game, especially since you were on your own. Good job, and keep on going!
Played as far as 300$, but I'm not sure I was supposed to play as far as that. The aesthetics are completely crazy, and you definitely should warn epileptic people that this game is not for them. The lack of overall goal makes it rapidly repetitive and the challenge is then absent but the messy physics, rythmic music and flashy graphics makes it a better game to watch and experience than to play. My retina thanks you ;)
Both links say the page can't be found.
The link doesn't work for now.