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xiao ayem

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LD57 — Depths (1)

Edge Digger by Arthur Tang 2025-04-08T05:56:07Z ♥ 1

The UI font choice is visually consistent with the game's art style, featuring a robust mechanical design complemented by the dangerous red and cold cyan color scheme. The use of saturation to distinguish different UI layers is well executed, with just the right balance between saturation settings and the Bloom effect. I really appreciate the error reporting design – it feels dense with information, making it both engaging and immersive.

However, since the game contains quite a few elements, it can feel slightly overwhelming for new players at the beginning. Some fonts are not particularly easy to read, especially when the information density is high, which can occasionally make the experience a bit confusing.

Additionally, the randomly generated block feature sometimes leads to dead-end situations where the player gets stuck without any way to proceed. This could be a bug, but if it's intentional, I think it’s quite cool – I actually enjoy this small touch of “malicious design.”

I also like the nearby password lock puzzle mechanic, but it seems to only increase the score. I initially thought that failing too many times or skipping it would result in a difficulty increase.

Regarding the random error QTE mechanism, it seems that its spread and frequency do not change significantly throughout the game. As a result, the difficulty mainly hinges on the bullet-hell attacks and the block obstacles. It might be more interesting if, during the later stages, the spread of QTE errors increased or the number of occurrences became more frequent.

Overall, I think it’s a truly impressive design with a lot of potential!