Tower of Cards by SaraJS 2018-04-23T12:13:21Z
Firstly, I watched your whole stream this weekend—I'm so excited to finally play this game! :3
Here are my thoughts when it comes to coding errors:
If I clicked upgrade but then had no cards that could upgrade, I couldn't unselect the upgrade card and/or play any of the cards in my deck. Anytime I'd try to play a card, I'd get the "Can't Upgrade!" message. Also, a byproduct result of this error is a random blank space in my deck as it grows from the "Reshuffle" function. (see screenshots: http://bit.ly/ToC-captures)
Sometimes the minions would walk over from a grass area to a cliff area, I'm guessing because of a bug somewhere in the collisions/path-finding code. (see screenshots: http://bit.ly/ToC-captures)
Programming errors aside (!):
As of this version, it's kind of easy to last forever in the game if you build lots of gold mines in the beginning, because that gold grows exponentially for the rest of the game and having only a couple towers is more than enough to survive the first few waves. A couple times playing now and I've gotten to where I have >2000 gold and have no problem putting down dozens more towers for an impenetrable defense! If you decide to polish this game, I would suggest tailoring down the endurance rates of the gold mines and walls—they last a bit too long on their own right now.
It would be nice to have an ability to break down structures for half the money returned or something, but that's nominal. Also, some variety in the enemies, but I remember you mentioning stuff like that in the stream.
Of course, adding some music and more sound effects would help fill out the experience—but what you've done with the code more than explains why these areas are lacking by the end of the 48-hour timeline. This level of programming is far beyond most everything else I've seen at a Ludum Dare.
Overall, man you know I'm impressed! Not only is the UI with the card building and the camera actions smooth and pleasing, but the path-finding and variety of towers is also engaging and fun enough for me to play your game more than a few times now. Congrats on a successful entry!
[Further, I'm a big fan of your work and your tutorials have been immensely helpful in my own programming growth. Thanks so much for what you do, my man! Cheers.]