Foon → Ludum Dare Explorer → Users → TehT
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Rebuild. | compo | 2.50 | 1.50 | 2.50 | 3.00 | 3.00 | 3.00 |
@mrspeaker - thanks for the comments, I have some ideas into expanding it to a larger scale with more tile types and building upgrades. The code is quite a mess tho and I will need to redo a lot of it for that to happen. When I do tho, the result will be published on my itch.io page :)
@impbox - my biggest failure with this game was the lack of time to do a proper introduction. Some of the features are supposed to be "secret" and discovered under play, but it is extremely difficult to get it started to begin with. Mana is generated at a rate of 2 per population, which means you have to level the city up past 2 before you run out of mana. You need to be conservative early on and only build what you need, and expand using grassland tiles to pass the turns. Once you get a good amount of mana income from leveling up your city, you can focus on maximising your income.
@Somnium, thanks for the feedback! I was going to add a tile income overlay, but i frankly ran out of time :/ You should be able to build additional towns as well, so i think there's a bug there. I fixed one bug last minute where you could replace any tile into a town for free, but it seems I introduced a new one in the fixing process.. Expanding into a new tile you should be able to make additional towns.
Good fun! the start was a bit wiggly and aiming for planets is a bit of literal hit and miss what with the orbits and wiggling, but got into a groove after a while. Was not expecting the space fighters :)