FoonLudum Dare ExplorerUsers → spooderdooder

spooderdooder

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Come Shell or High Waterjam3313.743.573.553.783.784.013.913.80
202250Delay the inevitable👥Earworm Jamjam1643.973.683.734.053.984.344.383.92
202149Unstable👥Buggy Botjam1184.073.803.273.624.324.053.233.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by spooderdooder

LD49 — Unstable

Buggy Bot by ursagames 2021-10-18T11:01:48Z

:hearts: everyone complimenting the graphics got me like

oh-garsh.jpg

LD50 — Delay the inevitable

Earworm Jam by ursagames 2022-04-06T12:04:05Z

Thank you everyone for your kind words! I'm so happy that so many of y'all have enjoyed playing our weird little game! However, I am very disappointed at the lack of Dune fans in the audience ;)

Earworm Jam by ursagames 2022-04-07T22:53:54Z

@nsadie I'll take the blame for the janky jumping. I'm still very much a rookie at character animation, especially with timing. The entire animation, including the verticality of the jump, was done by keyframe animation in Blender instead of having the vertical movement handled by code. I don't know why we did it this way, you'd have to ask @ursagames Also if it's any consolation, I hate the jump too.

LD51 — Every 10 seconds

Come Shell or High Water by ursagames 2022-10-03T22:12:34Z

@aj-studio ha, thanks, I thought I had, didn't realize I needed one for here and itch. Got that fixed up

Come Shell or High Water by ursagames 2022-10-03T23:39:06Z

@notexplosive Funnily enough our project for LD50, Earworm Jam, features a song called "You're Going to Die"

Come Shell or High Water by ursagames 2022-10-05T11:26:14Z

@ditam We discussed adding a dabbing animation that you could use to possibly evade the seagull, but it didn't get past the idea phase other than a single pose in Blender dab