Escape from the clutches by Anton4ik-dev 2023-10-03T20:20:26Z
тема сисек не раскрыта
Foon → Ludum Dare Explorer → Users → rebenkoy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Well | jam | 1211 | 2.45 | 2.47 | 1.97 | 3.00 | 3.02 | 2.87 | 2.52 | 2.91 |
| 2023 | 54 | Limited Space | 👥 | Inside the Field | jam | 839 | 3.25 | 3.10 | 3.82 | 4.22 | 2.47 | 1.96 | 2.50 |
тема сисек не раскрыта
@mahalis
I was thinking on implementing some sort of Ctrl+Z mechanics to revert player to the last moment they were holding The Limiter. But I focused more on ironing out some bugs with the physics (There still are some not game-breaking bugs though).
If you allow players to summon The Limiter they can leave it behind and then summon, initialy it felt like breaking the flow in which player should find a suitable place further in the level to take The Limiter back. Maybe we will add some sort of "recall beacon" that will be a static object and will allow reaclling.
When the object is loose (aka not laying on a platform) you indeed can move it by bumping into the field , and sometimes you can manipulate somehow to retrieve it back. One such place is on Level 1 on the messy tubes that go across the room: If you stand on them and drop the ball you can force it to land on the lowest platform and retry your throw.
@sparkleypie Yeah, it seems like we need to add some more levels with lighter difficulty progression. Hope you've managed to complete the game :)
@frib I was thinking on implementing some sort of Ctrl+Z mechanics that will revert player to the last moment they were holding The Limiter. That will allow player to make mistakes but will not break the game flow: 1) throw the limiter ahead of you In a place where you will be able to reach it again 2) platform to it 3) repeat If you allow recall at any moment it will break this loop as it might be tempting to leave the limiter behind in some places. Maybe we just need to accept this need and implement recal functionality as is. But I would like to try Ctrl+Z first.