Oh no, I opened the door and there was a fish! by OursBleu 2021-04-30T09:41:50Z
@whysguy52 The scan is made up of two parts, a post process outline shader - masked by two sphere masks with subtracted from one another to create a ring in world space which is then controlled by the scan radius. And the second part is a particle system that slaps particles over the the buffer: meaning it places sprites onto objects you are currently rendering, and the sprites themselves have the same 2 sphere mask logic in them, controlled by the same scan parameter, so in the end it all works sort of in sync :)