Parry knight by kekovillablanca 2020-10-06T04:17:28Z
Apart from the expected lack of polish and time that a game jam brings, the core mechanic could be very satisfying and it's very easy to pick up, keep going mates!
Foon → Ludum Dare Explorer → Users → LucasKawano
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Brainwashed | jam | 447 | 3.75 | 3.75 | 3.37 | 3.70 | 3.90 | 3.20 | 2.91 | 3.45 |
Apart from the expected lack of polish and time that a game jam brings, the core mechanic could be very satisfying and it's very easy to pick up, keep going mates!
Hi all, thanks for the feedback, we really appreciate it! We'll take everything into consideration when making the next levels.
*For some context:* We only had one type of trap for the most part and the inverted gravity was only implemented with a couple of hours left, but we do plan on adding more traps and gameplay modifiers, maybe some extra objectives that'd require routes to be planned for both getting extra points and reaching the end of the level.
We're checking out all of your games as well. Great stuff!
##### We just rolled in an update, now the game has **voiceover and all the levels were redesigned!** I highly recommend giving it another try if you liked our first submission, we thought it turned out prettty nice!
gif_LD47Loop.gif
Nice! I really enjoyed the mood. If you intend to keep developing this, what types of visuals would you use afterwards? Similar to what is being used, but more polished? Post-processing would help a lot with it, too.
Oh, the impatient part of me wanted to go faster than Shift does at the moment, but maybe making it faster would ruin the mood (?).
Great concept!