I really like this game. The 8-bit music, the atmosphere, the theme, the cute character,the jump dynamics, I love it. But there might be some problems that need to keep in mind. Firstly, the projectile from monsters are quite fast, not easy to doge. Then, the main charactor falls too fast after she jumps. This make me quite hard to aim and throw while jumping.The best way is to throw and kill all enemies and then jump. But the level has height, and I have to jump precisely to get better angle to aim. And again, the main character has too much momentum so it's quite tricky to jump precisely and doging enemies attack at the same time. These 2 main mechanics, jump and aim, is not combined well. And if I miss the shot at the end of the level, I have to go all the way back to the beginning of the level to get summoning item. I think maybe change it to a puzzle-solving game with limited summoning item is better. Or, maybe you can polish the jump dynamics to make it more comfortable? Or, just add a time pause mechanics in the mid-air while aiming, and player can change the angle.At last, I didn't get used to the control. I usually use WASD to move rather than direction key. You can offer both and let plays to chose. Overall, this is an impressive game :)