Right, I'm going to divide this feedback into two parts, things I like and things that should be added or are bad.
First of all I love the wacky way the character moves, the walking looks funny and weird which I personally love in combination with the theme. I like the artstyle, it's cartoonish but still has a certain spookiness to it, I think wacky animations go well with a spooky theme. I'm also a sucker for platformers so I'm rather fond of this type of gameplay.
Now I know this might sound a bit harsh but negative feedback is probably the most valuable. First of all, where is the intro? Who is this character, why is he there, what does he want or have to do there? There is zero background information about this wacky dude which is a shame.
It would be nice to have a tutorial or at least a preview about what your character can do. The lack of a damage indicator makes damage really confusing and caused me to die really quickly because I didn't even know what happened. Stuff like the oil lamp floating in the air and weird noises for attacks are understandable for a first game!
I could go on about the small stuff but what's most important about this game is that you as a team have fun creating it, making games is all about fun. Sometimes i wonder where it all went wrong with AAA industries and I think it's because they lost the ability to have fun creating something.
I hope this helps and i'm interested in your upcoming projects.
LD40 — The more you have, the worse it is (1)
Torcher by RiverPirate 2017-12-06T20:03:43Z ♥ 1
Right, I'm going to divide this feedback into two parts, things I like and things that should be added or are bad.
First of all I love the wacky way the character moves, the walking looks funny and weird which I personally love in combination with the theme. I like the artstyle, it's cartoonish but still has a certain spookiness to it, I think wacky animations go well with a spooky theme. I'm also a sucker for platformers so I'm rather fond of this type of gameplay.
Now I know this might sound a bit harsh but negative feedback is probably the most valuable. First of all, where is the intro? Who is this character, why is he there, what does he want or have to do there? There is zero background information about this wacky dude which is a shame.
It would be nice to have a tutorial or at least a preview about what your character can do. The lack of a damage indicator makes damage really confusing and caused me to die really quickly because I didn't even know what happened. Stuff like the oil lamp floating in the air and weird noises for attacks are understandable for a first game!
I could go on about the small stuff but what's most important about this game is that you as a team have fun creating it, making games is all about fun. Sometimes i wonder where it all went wrong with AAA industries and I think it's because they lost the ability to have fun creating something.
I hope this helps and i'm interested in your upcoming projects.
~Kaas