FoonLudum Dare ExplorerUsers → ianteo

ianteo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥floweressencejam6853.713.323.654.023.823.872.113.38

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

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Humor vs Overall

Mood vs Overall

Comments by ianteo

LD46 — Keep it alive

Life Plug by JuanJ7 2020-04-21T10:19:32Z

I like the art. The game idea is also interesting. But I found it difficult to play, as I was unable to locate the next person to drain without memorizing the map. Maybe you could consider providing a map of some sort in the game where the player can see the overall layout and plan his moves.

Unlucky Day by landsykes 2020-04-20T16:27:24Z

I really like the art. However, the limited number of traps and difficulty of picking up items made the game repetitive quickly. Overall, great game.

Pass it On by Ryan Jung 2020-04-21T05:26:08Z

Very innovative game, with great execution. I had a lot of fun changing up the sentences and guessing the codes from other people

floweressence by yamgent 2020-04-22T04:05:47Z

@yyz Thanks for the thoughtful comment. I agree that many things in the game could be explained better, and we will take note of it for improvements in the future.

About the slow tower, you are right. It does not really fit into the current state of the game. Now that you mentioned it, I realize that having haste tower in the slow tower upgrades is counterintuitive.

The colors actually symbolize the type of damage the tower deals, which honestly, was not well described in the game.

I really like the idea of using hovering tooltips to display information which we were having trouble placing on the screen! The shortcut keys is also a great idea.

The last wave is wave 20. I too, think that the option to continue endlessly would make the game more complete, and it is an interesting idea to consider. I really like many of the great ideas and suggestions you have here, and will definitely be taking them into consideration. Thanks for taking the time to play our game and for your thoughtful feedback!

floweressence by yamgent 2020-04-23T07:16:03Z

@yyz Yes, I totally get you. The initial idea was for the player to build towers a long the path to force the particles to wind around. Unfortunately, my stage design made it so that the optimal play was to let the particles take the shortest path. Your ideas to incentivize the player to make a winding path are really interesting, and I will be thinking about how to expand on those ideas. :smile: