An interesting twist on the classic platformer genre. Overall I loved it. Some feedback for improvement:
The player gets stuck against any walls and there is no leeway for steps. For the "-_--" block you get stuck trying to walk over it.
There is no visual indication of arrow keys hit or progress along any combos. I can't tell where I went wrong on some combinations.
The nature of dropping the platforms at your feet means it is necessary to type the combos mid-air. This also means there is no distinction between the platforms, as the easiest combo will still put a block under your feet. I'm not sure how this could be improved, but I could suggest dropping the platforms further away so they become a target, or have shapes with a wider variety and clear pros and cons to choosing them.
Several times I have tried jumping with "W" instead of spacebar, just as a habit from other keyboard-only games. The scrolling of the pacing feels very strict. At times it is too fast and I find myself panicking, and other times too slow so I have to wait for my next jump.
I hope this helps you improve the game and improve as a developer. Good luck!
LD55 — Summoning (1)
Creed's Leap by Cait15 2024-04-18T07:06:51Z ♥ 2
An interesting twist on the classic platformer genre. Overall I loved it. Some feedback for improvement:
The player gets stuck against any walls and there is no leeway for steps. For the "-_--" block you get stuck trying to walk over it.
There is no visual indication of arrow keys hit or progress along any combos. I can't tell where I went wrong on some combinations.
The nature of dropping the platforms at your feet means it is necessary to type the combos mid-air. This also means there is no distinction between the platforms, as the easiest combo will still put a block under your feet. I'm not sure how this could be improved, but I could suggest dropping the platforms further away so they become a target, or have shapes with a wider variety and clear pros and cons to choosing them.
Several times I have tried jumping with "W" instead of spacebar, just as a habit from other keyboard-only games. The scrolling of the pacing feels very strict. At times it is too fast and I find myself panicking, and other times too slow so I have to wait for my next jump.
I hope this helps you improve the game and improve as a developer. Good luck!