FoonLudum Dare ExplorerUsers → Dustin Eyers

Dustin Eyers

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥Stick Dungeonjam10962.682.852.473.102.222.502.632.52

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Comments by Dustin Eyers

LD44 — Your life is currency

Life Merchant by Webox 2019-05-04T17:49:28Z

Pretty fun game. I only ran into a few minor issues:

1. It was fun enough that I wanted more levels and was sad when I ran out. 2. When you reach the goal for the level, you are able to move the character around in the mountains/background. 3. When you are putting people to sleep you can still move your character through them even though they aren't asleep.

Great game!

Mr. Bees Wild Adventure: Buzz Off by WiredOverload 2019-05-10T03:32:17Z

My only real complaint is not being able to move downwards through the platforms by hitting S. I had plenty of times where jumping didnt make sense but I couldn't move through the platform. Overall it was pretty fun.

Stick Dungeon by EnovyT 2019-05-04T19:04:24Z

Thanks for all of the feedback so far. We spent a lot of time on random dungeon generation and ran out of time for some of the features that we wanted to add. This was also our first game so all of this feedback is greatly appreciated!

Stick Dungeon by EnovyT 2019-05-07T00:16:14Z

@adrieldf Glad you liked the procedural generation, @enovyt spent a lot of time trying to get that to work correctly. As for the non-responsive combat, it could have been due to the cooldowns for each attack shown at the bottom of the screen. We probably should have lowered the cooldown and attack damage so players could attack more often. Thanks for the feedback!

@luckydaisy This was our first time making a rogue-like game (our only other game that we really worked on was a tower defense so combat was new to us). We wanted to add more enemies but just ran out of time. Thanks for the feedback!

@pyrian The white part of your health was to show how much health has been lost compared to your maximum. You are spending maximum health while at the starting shop which is why the black part of each health bar moves and then when you lose health it is shown by the white part. We had some feedback for enemies and the player when getting hit by knocking the player or enemy backwards but this lead to them getting stuck in walls so we ended up cutting that feature for time reasons (we probably should have had the enemy/player flicker in color thinking about it now oops). We were going to add wizard hats to the ranged enemies but just forgot. Since this was our first game jam we did not leave enough time for testing/balancing, this lead to us rushing to try to get combat to a better state with not a lot of time left. Thanks for the feedback!

@angiekatneko Glad you liked the game!

Thanks for all of the feedback! We plan on doing a few updates to address some of the issues that everyone was having. We really tried to step outside of our comfort zone during this game jam and try concepts like the procedural generation to push ourselves.