Can we just take a moment to reflect on what you are saying?
> "the real reason behind the backlash is not the missing code. You’re just trying to knock down a strong competitor."
> "What you’re actually doing is trying to push me out of the compo to give your own game a better shot at winning."
> "you’re not asking for my source code because you’re genuinely curious. You just want an excuse."
Big words for someone not following the rules of the competition. You're also aware that many people here submitted to the Jam right? Trying to "push you out of the compo" in no way affects the outcome of the Jam results.
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But hey, I'm a fair critic. You want feedback? Here you go.
There are no volume controls. The constant heartbeat sound is annoying after the first minute, so I muted the itch tab.
Depending on the resolution of the game, (in full screen, ultrawide) the UI doesn't scale properly moving the "skip" button off screen.
Depending on the resolution of the game, (in the default window size in itch) text is cut off the horizontal edges, making certain elements unreadable. You need a lot more testing on what the game is like in different resolutions.
A handful of typos, mostly a missing spacebar somewhere. "beggedfor", "corperationchose"
The actual game is entirely RNG. You can have a round where a requirement is to play a six, and never draw a six card. There's no strategy in that. Adding story elements to say "being unlucky is part of the experience" is just an bad excuse for bad design.
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In my ten years of participating in the Ludum Dare Compo, I have never seen such arrogance. Such disrespect towards both the rules and your fellow developers. Even the most controversial game of Ludum Dare 48's Compo (if you know, you know) didn't double down this much. Heck, they even changed their game to a Jam entry.
To say it once again, providing the full source of your game is a requirement of the Ludum Dare Compo. No matter how big or small your Compo submission is, the full source is and always has been required. Every art asset, every sound file, every line of code, shader, or otherwise. Even if you don't think anybody will download it, even if the files "only work in your project". Every other Compo entry follows these rules. What makes your game special enough to violate that? Because you plan to put it on Steam? If you don't want the source files of your project to be made public, then don't compete in the Compo. "You can't eat your cake and have it too."
Just take your project, .zip it, and upload the whole thing. Or switch to the jam. Those are your options.
And if you'd like to share why the itch io page was updated 24 hours ago, I'm all ears. If you are making changes to the game (which the timestamps on the code files you provided would indicate), you need to provide the original unmodified game.
LD57 — Depths (1)
. by protzz 2025-04-13T21:34:45Z ♥ 7
Can we just take a moment to reflect on what you are saying?
> "the real reason behind the backlash is not the missing code. You’re just trying to knock down a strong competitor."
> "What you’re actually doing is trying to push me out of the compo to give your own game a better shot at winning."
> "you’re not asking for my source code because you’re genuinely curious. You just want an excuse."
Big words for someone not following the rules of the competition. You're also aware that many people here submitted to the Jam right? Trying to "push you out of the compo" in no way affects the outcome of the Jam results.
------
But hey, I'm a fair critic. You want feedback? Here you go.
There are no volume controls. The constant heartbeat sound is annoying after the first minute, so I muted the itch tab.
Depending on the resolution of the game, (in full screen, ultrawide) the UI doesn't scale properly moving the "skip" button off screen.
Depending on the resolution of the game, (in the default window size in itch) text is cut off the horizontal edges, making certain elements unreadable. You need a lot more testing on what the game is like in different resolutions.
A handful of typos, mostly a missing spacebar somewhere. "beggedfor", "corperationchose"
The actual game is entirely RNG. You can have a round where a requirement is to play a six, and never draw a six card. There's no strategy in that. Adding story elements to say "being unlucky is part of the experience" is just an bad excuse for bad design.
------
In my ten years of participating in the Ludum Dare Compo, I have never seen such arrogance. Such disrespect towards both the rules and your fellow developers. Even the most controversial game of Ludum Dare 48's Compo (if you know, you know) didn't double down this much. Heck, they even changed their game to a Jam entry.
To say it once again, providing the full source of your game is a requirement of the Ludum Dare Compo. No matter how big or small your Compo submission is, the full source is and always has been required. Every art asset, every sound file, every line of code, shader, or otherwise. Even if you don't think anybody will download it, even if the files "only work in your project". Every other Compo entry follows these rules. What makes your game special enough to violate that? Because you plan to put it on Steam? If you don't want the source files of your project to be made public, then don't compete in the Compo. "You can't eat your cake and have it too."
Just take your project, .zip it, and upload the whole thing. Or switch to the jam. Those are your options.
And if you'd like to share why the itch io page was updated 24 hours ago, I'm all ears. If you are making changes to the game (which the timestamps on the code files you provided would indicate), you need to provide the original unmodified game.
Be better.