TRIWAR by Donitz 2019-05-02T17:54:33Z
I was finally able to play it for myself, and it was as fun I it seemed when I saw it on stream. It was really fun to play, you got a nice take on the RTS genre, and I had a good time overall. You could have been rated on audio, even if the bips in game are forgettable, that simple menu music is haunting! Really inspire animosity, and cold, unstoppable revenge, fitting the concise narrative perfectly.
The only trouble I had with the game was how unreliable melee units are: sometimes one melee unit (X) could destroy several attack drones when they trickle in one by one, but if two attack drones come at the same time, I would sometimes loose more than three (X) dudes (and their momentum would make them hit the priestess, right behind the 3-4 men wall they just blew through). I think the demolisher is actually alright, it just needs a bit of setup to be effective. Clearly a poor choice if you are on low funds/units, but if you can get 3-4 shooters and 5+ melee guys, demolisher becomes a really potent unit. But regular shooters (Z) kinda have the same issue, they can't hit the attack drones unless they are moving straight for them, so a few attack drones can destroy a bigger groups of shooters if the angle isn't favouring the shooters. Unless you got melee guys front, which is good because it forces to make different kind of units (kinda the point I guess ahah). With a varied composition of unit, you seem to hit a "critical mass" pretty quickly. Usually once I have 6+ units I could just hit Z->X->C->repeat until the match is over, winning with sheer number instead of actually dealing with the encounters. On the other hand, some missions had a really tough early game, where you could loose in the first three seconds if you don't immediately rush into battle. I guess that balance is hard to it, but it's a shame that reaching mid game is harder than reaching the end of a level. Actually, scratch that last paragraph. As I wrote this, it occurred to me that this was part of the narrative, and makes perfect sense. Oh well. There's beauty in the struggle.
But the experience was great nonetheless, I found all units useful in some way. It was a short but intense, self-contained and self-sufficient, full experience. Incredibly satisfying.