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ctClarke

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Win or Your Totobee WILL Diejam14393.393.523.502.973.522.583.213.21

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ctClarke

LD46 — Keep it alive

Drop Bear by silentcoder99 2020-04-21T03:37:33Z

Love the core concept. I think some more compelling visuals (more of a rave vibe) and additional music would help (obviously time constraints considered). Varied level layouts and additional obstacles could help ramp up the difficulty and keep it engaging as the game progresses. Overall good job.

Planet Sitter: The Galactic Inquest by Eckkert 2020-04-21T04:28:16Z

I found myself getting a LITTLE confused on how to move forward when two planets both seemed stuck at about half enlightenment. I eventually figured out that I could force it to start moving if I brought levels out of balance and then rebalanced them, but this also caused some planets to temporarily die. Also, most of the planets seemed to balance themselves out without any intervention. Maybe you intended this? It's not necessarily a bad thing, just a tad confusing and definitely took away some of the challenge.

I think you could benefit from having different planets start at different balance levels, rather than all starting equal. That way all of them need some modifying to reach enlightenment, encouraging the player to prioritize and move quickly. I would also love to see more resources introduced as the game progresses (I only played the first 3 levels so apologies if this is already the case).

I think the visuals were both pleasing to the eye and conveyed important information quite easily, so kudos there. Overall I really enjoyed it, I was just a little confused at times and sometimes it felt like I didn't really need to play the game to succeed. Tweak the difficulty balance a bit and I think you have a really, REALLY solid project. Nice work!

Meet God Under the Neon Lights by Systematic 2020-04-21T03:59:08Z

I love the premise and the atmosphere, you really nailed the lighting. I also love how the citizens are physics objects, just adds a goofy touch to the whole thing. The core gameplay loop is underwhelming though. There needs to be some variety and tension. As it stands, there's no real challenge. I'd love to see a time limit, some level variation (perhaps some verticality), and some AI. It would be great if citizens ran from you when you spotted them, and I think the game would benefit a lot from having some sort of obstacle, such as police that try to hunt you down before you hunt down the citizens. Overall great idea that I would love to see you expand on!