FoonLudum Dare ExplorerUsers → Cirtapk

Cirtapk

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202148Deeper and deeper👥Bell Divejam15413.102.562.623.853.283.42

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Cirtapk

LD48 — Deeper and deeper

Just Call Your Mom by willjardine 2021-04-27T14:27:20Z

A short and fun game, just like you would expect at Ludum Dare. Love the art-style and visuals. The intro sound clip gave me a heart attack since I had my volume maxed out... That's on me.

As others have mentioned, as a fighting-type game it would have been nice to have additional actions (my spacebar is crying). Being able to block your enemies using trashcans was an interesting strategy since it seems their attack trigger radius is slightly shorter than the players. I understand being knocked down if you take a big hit, but it feels like it takes too long to get back up.

I get the premise you guys were going for, but I don't think it quite fit the game. Maybe you could have had the player slowly change colour the closer they were to the phone? Like pulling themselves out of depression bit by bit? Just some ideas.

Overall, I very much enjoyed the game and I would definitely love to try it out if you guys fleshed it out a bit more.

Rover in a Hole: The Quest for the ULTRA STONE by windfall890 2021-04-29T13:26:14Z

Overall, pretty decent game. It feels like you had an idea for what you wanted to do, but you didn't have enough time to flesh out all the details and nuances (yeah I know, 72hours is just not enough XD). It reminds me of a simpler version of Motherload. Though, I'm very thankful for the teleport and lack of fuel system.

As a completionist, I didn't fall for the trap, but because of that, there wasn't any real thinking or strategy involved. It revolved around: mine layer or two, teleport, buy drill upgrade, buy speed/cargo upgrade if extra money available, and repeat. I actually think having unlimited cargo would actually make it a bit more difficult. It would make you think about when to go back to buy upgrades and how to snake out your mining. You could make the drill more expensive to compensate.

The rover is cute. The graphics, though simplistic, were fairly easy to understand. I'm not entirely sure how the colour correlated to the value of the gem. Maybe some sort of a legend would help us decide which gems are more worthwhile going after.

The drilling and movement sounds fit perfectly and even synced up with the speed which was great. The background noise was kinda meh. It fit the theme of a barren planet, but it would have be nice to have a consistent "alien world" music track. You could just say the rover was playing it to set a mood as it worked away.

The initial speed of the rover kinda feels clunky, but once you get some of those upgrades its pretty satisfying. Even though the game uses a grid system, at higher speeds it feels almost fluid, which is so so nice.

But yeah, fantastic work. I'd love to see where you go with this or any other games you'll apply what you learned while making this.