WaLeFi by Strike 2016-04-22T13:36:00
Heeeeey Strike!
Love the concept and execution!
SHUMP with elemental changing twist. Reminds me of, but is distant enough from, Ikaruga.
Great job on getting it this polished in the time frame! =D
A couple of thoughts from my play-though...
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Took me a while to get the elemental association down.
This is due in part because I lacked the visual feedback that my shots were working.
So I was thinking perhaps:
1. The earlier enemies could die with 1 hit.
2a. The on hit particle effect could be changed to give us more information (e.g. Hurt or Heal animations).
and/or
2b. The enemies themselves have a visual indication of health remaining.
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I felt that cycling through elements was slowing me down and was having trouble remembering which element was next in the cycle.
I would take raphix's suggestion of binding 1 button per element but have that button instantly shoot rather than just switch.
Thinking more along the lines of BISHI BASHI and how it makes players tackle the mini-games of matching colors.
Perhaps this can lead to color mixing (i.e. pressing 2 elements buttons at once to shoot new element shot)?
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That's all off the top of my head at the moment.
Hope some of these suggestions can be of use to you should you intend to expand and polish it further.
Cheers!