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YellowAfterlife

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Comments by YellowAfterlife

LD33 — You are the Monster

Don't Crawl by NikB 2015-08-25T07:53:00

I was largely working only on the multiplayer (and some visual effects) while NikB was working on the actual game.

Multiplayer is where the game really comes to life (and compo theme) - the more players you can gather, the more chaotically hilarious it gets as everyone are trying to kill the player.

Definitely going to make a post-jam version with additional levels and/or a level editor.

Don't Crawl by NikB 2015-08-25T13:51:00

We are currently working on fixing the hub - direct connections should still work meanwhile.

Don't Crawl by NikB 2015-08-26T23:30:00

A post-jam version is now available:
* You can now use Up/X/Space to jump as the player.
* The name of current player is now displayed in the corner of the screen.
* The hub is back and now actually works.
* You can now exit back to the main menu via Escape.
* Done some level balancing to eliminate "camping spots".
* No longer using an external DLL for networking functions.

Additional note:
To ensure that everything goes smoothly, check with the players that everyone have stable latency between them before starting the match - the game uses P2P-like structure so the players have connections between each other along with the main connection to the server.

Thanks for the feedback!

Don't Crawl by NikB 2015-08-31T10:43:00

For clarification:

If you use "Host (direct)", you will need to "forward" the chosen port.
If using "multiplayer" (which uses a "hub" server), no further actions are required.

While we won't be able to make separate Mac and Linux ports for some time, the game should run perfectly fine (including online multiplayer) under Wine ( https://www.winehq.org/ ).