As baldwinthree said, congrats for making a functional 3D OpenGL game in the two days, it is a little unfinished (like my own entry) but a good puzzler. If you want to know my sugestions for the game I would say, make the pulse last longer, if possible you could make it fade out slower but have it quickly fade if you move so you can take a slower approach to the levels. Also pits or areas that reset the level would stop people just wandering blindly to try and finish a level early. Very cool idea though.
LD26 — Minimalism (4)
Ad Astra Per Aspera by getRandomName() 2013-04-30T12:46:00
You website is down, so I cant give it a go. Sorry.
WhiteSpace by argo15 2013-04-30T12:43:00
As baldwinthree said, congrats for making a functional 3D OpenGL game in the two days, it is a little unfinished (like my own entry) but a good puzzler. If you want to know my sugestions for the game I would say, make the pulse last longer, if possible you could make it fade out slower but have it quickly fade if you move so you can take a slower approach to the levels. Also pits or areas that reset the level would stop people just wandering blindly to try and finish a level early. Very cool idea though.
XYZ by ataxkt 2013-04-30T12:30:00
One of the best uses of theme I've seen so far.
Simplicity by fishbrain 2013-04-30T12:24:00
It was like a framework of a story, interesting that you fill in the details yourself. Great use of the theme