Foon → Ludum Dare Explorer → MiniLD → MiniLD 72 → Maze Dash

Maze Dash

By aden-manson

Comments

bedstuck 2017-02-27 10:29

Hey dude! This looks like a cool game, but when I try and play it, it just quits out of the game? Not sure if that's just me being dumb though.

Also in the menu, I turned left and it seemed to open the Leaderboards in chrome, but, opened a new tab on literally every single frame and it crashed my pc for about 20 minutes until I managed to get it to stop ;u;

Looks good though! let me know if you fix this bug so I could have a go of the game <3

gordebak 2017-02-27 15:41

Nice game. It worked fine on my Linux box with Wine. Is there a way to return to the main menu? I couldn't find it.

dollarone 2017-02-28 00:32

Nice game! Very confusing with all the white walls :) I like the increasing difficulty and the new functions in the later levels. Very well done!

I completed it and pressed submit, but no score seems to have been submitted :(

aden-manson 2017-02-28 07:52

Sorry about that, I'll check it asap.

dollarone 2017-03-01 04:30

What is the highscore btw? the last level?

aden-manson 2017-03-01 19:00

You mean the highscore for the last level?

berbecarul 2017-03-01 22:35

It's a cool game with solid puzzle elements but I couldn't complete it all because it makes me kinda dizzy. If only the player could control the camera rotation.

dollarone 2017-03-02 14:50

PixelFormedStudios : my highscore is 109 seconds, is that for the whole game? It seemed a lot longer than that...

automatonvx 2017-03-03 00:55

Interesting, was sort of fun, but didn't make it to the end all the fast rotations and white walls was too much for me, i liked the puzzle elements, just not the first person dashing. Cool game though.

aden-manson 2017-03-03 23:08

I thought the 109 seconds was for the whole game.

dollarone 2017-03-06 17:04

ah ok cool. How is it calculated? Does it count time spent dying, or is it just the successful attempt of each level?

aden-manson 2017-03-07 16:10

The timer inherits the time for the previous level and keeps counting until you reach the end. It was a little harsh so I increased the time of the lasers and added a minimap for easier coordination as well as changing the texture of the walls.