Foon → Ludum Dare Explorer → MiniLD → MiniLD 69 → Space Delivery Simulator

Space Delivery Simulator

By stuntddude

Comments

rttstudio 2016-08-02 19:57

Needed to start de .jar files 3 time for it to run properly, no idea why. But really nice game! The planets are really good looking, wish the ship too had a model. Nice work, this definitely need more views / comments!

darenn 2016-08-03 10:19

I didn't have any problems to run the game.
First you choose well the musics ! :) But sometimes the music is cut without reason.
I found it a little hard to play. Actually, I didn't manage to land without lose health.
I like very much the different messages when you die. But sometimes it is not very adapted. I lost because I had no more fuel, but the message was a joke about landing to fast.
I think a good thing to add, is a UI to know at what distance we are from planets. (to avoid floating slowly during an hour, or arrive to fast on a planet)
I tried to go up until I have no fuel, but at a certain point I was in the complete dark without stars. Maybe you should add more stars at least until the place where the player can go with his maximum fuel ?
To finish, it's a good LD game, keep creating games !

dertraveler 2016-08-03 15:24

I could run the game only when I started it with a Heap size of at least 1 GB (using java -Xmx1024m -jar "Space Delivery Simulator.jar").

The planets look really nice, it would be nice if the ship had a model too ;). The music fit well into the game in my opinion.
In general the game is quite hard.... I only managed to land 3 times (out of 10 or 12 attempts)... Also as a person before said, having an idea how far a planet is still away (doesn't have to be exact numbers, but maybe just the symbol getting bigger or something) would help immensely :)

Well done!

stuntddude 2016-08-03 20:45

I think I underestimated the difficulty because I had a lot of practice while testing the game during development, it is definitely not forgiving enough. The best strategy is to aim to one side of a planet rather than flying straight at it and burn retrograde once the planet comes in view to get into a sort of orbit, but the game does nothing to communicate that, and it probably should.

The arrows on the HUD get more transparent the farther you are from a planet, but the effect isn't significant enough to be useful like it was supposed to be, I need to change it.

Thanks for pointing all this stuff out. It's super helpful to know what did and didn't work the way I wanted, so I know what to fix and change in a post-jam version.

jupiter_hadley 2016-08-27 17:35

Quite challenging... I included it in my compilation video series of all of the MiniLD 69 games, if you’d like to take a look :) https://youtu.be/fqpIvqrRLGw